tall order to fulfill. I'm pretty sure Half Life Alyx was really the first generational leap in VR. Curious to see if they mean a leap above that level or operating at that level.
big words for sure, btw alyx is also possible as psvr2 titletall order to fulfill. I'm pretty sure Half Life Alyx was really the first generational leap in VR. Curious to see if they mean a leap above that level or operating at that level.
Alyx was incredible in that everything in the world was manipulatable nearly.
tall order to fulfill. I'm pretty sure Half Life Alyx was really the first generational leap in VR. Curious to see if they mean a leap above that level or operating at that level.
Alyx was incredible in that everything in the world was manipulatable nearly.
oh yea for sure. I don't think ti's that heavy of a title in terms of computational power required. More CPU than GPU imo. But the work they did on the engine to make everything work in VR is really where it shines. The physics, the objects etc. That's where the tech is. I'm just curious when they talk about elevating VR further, if they are talking more than just the 'surface' coating of graphics, are they referring to interactivity, or being able to walk around, some other control scheme that works without getting sick etc.big words for sure, btw alyx is also possible as psvr2 title
if you die in game you die in real life ;dI'm just curious when they talk about elevating VR further, if they are talking more than just the 'surface' coating of graphics, are they referring to interactivity, or being able to walk around, some other control scheme that works without getting sick etc.
Well that makes a lot of sense, does it also require very high refresh rates and refresh rates ?VR is basically requiring very high resolutions and resolutions.
Well that makes a lot of sense, does it also require very high refresh rates and refresh rates ?
if you die in game you die in real life ;d
if you die in game you die in real life ;d