It would seem the DC[98] is a more advanced unit than the PS2[2k]
http://member.telpacific.com.au/trat2422/d-ps.html
http://member.telpacific.com.au/trat2422/d-ps.html
rabidrabbit said:interesting indeed... as the specs are in many places plain wrong and tilted in favour of the Dreamcast
...DC fillrate 3.2 Gigapixels without texture vs. PS2 fillrate 120 Megapixels
PS2 fill rate is 2.4Gpixel/sec for 32bit + Z + Alpha, and I'm a bit sceptical about that DC fill rate.
london-boy said:Last time i heard it was 800Mpixels for DC.
Guden Oden said:london-boy said:Last time i heard it was 800Mpixels for DC.
Try 100 Mpix...
3.2, good lord! I expect the writer of that "comparison" to have a mighty long nose right now.
genuine author said:The 128 bit part of the Dreamcast’s SH4 is its floating point bus, & consists of four 32-bit instructions which are executed together, apparently. [128-bit computational processing capability.]
london-boy said:Serious?
Guden Oden said:london-boy said:Last time i heard it was 800Mpixels for DC.
Try 100 Mpix...
3.2, good lord! I expect the writer of that "comparison" to have a mighty long nose right now.
london-boy said:Guden Oden said:london-boy said:Last time i heard it was 800Mpixels for DC.
Try 100 Mpix...
3.2, good lord! I expect the writer of that "comparison" to have a mighty long nose right now.
Serious? Don't know where i got 800M from...
mboeller said:They are for "Zixels" only.
Mboeller is correct. Remember that modifier volumes (eg shadows) also come under the "Z-Only" testing category and so that fill-rate is useful.Guden Oden said:mboeller said:They are for "Zixels" only.
Are you sure the PVR2DC actually FILLS 32 "zixels" every clock?