http://wii.ign.com/articles/867/867498p1.html
So, we know it's no UE3, but it looks far better than Retro's own Metroid Prime 3 engine.
IGN said:What is perhaps more intriguing is that High Voltage has built a custom engine designed to really push the Wii hardware's graphic capabilities. The game-maker's "Quantum3" game engine brings polish to The Conduit by way of a "full 16-TEV stage material pipeline using up to eight texture sources and a host of innovative blend operations."
In short, it allows the developer to create graphic effects normally seen on other consoles with vertex and pixel shaders – specifically, dynamic bump-mapping (via tangent space normals or embossing), reflection and refraction (via real-time cube or spherical environmental maps), light / shadow maps, projected texture lights, specular and Fresnel effects, emissive and iridescent materials, advanced alpha blends, light beams / shafts, gloss and detail mapping, seamless resource streaming, projected shadows, heat distortion and motion blur, interactive water with dual-wave channels and complex surface effects, animated textures, and more.
So, we know it's no UE3, but it looks far better than Retro's own Metroid Prime 3 engine.