Shogmaster said:- Both support programmable pixel shaders? (GoF4500 definitely, ...)
ram said:Shogmaster said:- Both support programmable pixel shaders? (GoF4500 definitely, ...)
Calling something which cannot even do Dot3 or EMBM operations "programmable pixel shader" is missleading, IMO.
Funny how definitions are streched based on the actual marketing needs ... In some newer presentations about desktop products, Nvidia doesn't even count the NV2x with its über-register combiners as programmable pixel shader part ...
zeckensack said:So true.Ailuros said:Anyway the optional VGP for MBX can output AFAIK 4 MFLOP/s per MHz and is VS1.1 compliant. For the MBX PRO PowerVR claims up to 3 Million Triangles/sec (some vendors count their triangles differently)
<snip>
"146 MTris/s on a Geforce 4Ti4600" officially assumed two things:
1)Everything is strips and fans -- this one's at least possible
2)Trianlge setup is infinitely fast -- this one isn't
Not even capable of EMBM?!? Are you sure?
Obviously any discussions between us and (potential) customers and discussions between our customers and their (potential) customers are confidential and hence can not be discussed.
Ailuros said:Brits aren't aggressive? You haven't seen them drunk obviously <shrugs>.... I'll bring the booze and Simon the glasses
PatrickL said:Whole europe can testify that nothing is worst than a drunk english supporter when it comes to be agressive
Ailuros said:Obviously any discussions between us and (potential) customers and discussions between our customers and their (potential) customers are confidential and hence can not be discussed.
Agreed. How bout showing off some of your curves? *snicker*
Kristof said:Ailuros said:Obviously any discussions between us and (potential) customers and discussions between our customers and their (potential) customers are confidential and hence can not be discussed.
Agreed. How bout showing off some of your curves? *snicker*
You interested in my curves ?
Teasy said:I think a very important part of any comparison between these chips has been left out. Power usage, or do Nvidia not specify this?
I wonder if Gizmondo lasts more then 2-3 hours without a recharge?
Running a typical 3D game, GoForce 3D 4500 consumes approximately 20 mW of power. A particularly complex and visually rich game uses 35 mW to 50 mW. NVIDIA achieves these remarkable numbers by utilizing an entirely new 3D architecture optimized specifically for handheld devices. Multitexturing, early-Z, and an intelligent pipeline that only uses as much power as required, combined with 128-bit wide onboard memory, mean that GoForce 3D 4500 can provide incredible performance at very low power consumption.
Product Technology Gate Embedded Power
(mm) count RAM (mW/MHz)
MBX HR-S 0.18/1.5v 660k 15.5k 2.3 max. 80MHz
(no VGP)
MBX HR-S 0.18/1.5v 870k 22k 3.0 max. 80MHz
(with VGP)
MBX HR-S 0.13/1.0v 660k 15.5k 1.1 max. 120MHz
(no VGP)
MBX HR-S 0.13/1.0v 870k 22k 1.5 max. 120MHz
(VGP)
MBX R-S 0.18/1.5v 365k 7.5k 1.5 max. 80MHz
MBX R-S 0.13/1.0v 365k 7.5k 0.7 max. 120MHz