Helix to take on GBA!

Almasy said:
Tagrineth said:
Almasy said:
Well, you have to admit Nintendo products are designed with kids in mind. I don´t really agree with the statement of "graduating", but if they´re capable of delivirng a machine that can properly display a Castlevania game in 2D, unlike some "other" handheld, then I´m in.

Eh?

Are you saying GBA can't do Castlevania in proper 2D? Because there are "three games" out that say it can. ;)

All of them look either terrible, or sound terrible, especially when compared to 6 year old or so SOTN. I want something beyond that, not some attempt at trying to recreate something similar using underpowered hardware, but that´s just me.

The games are still great of course (well, only HoD, control in CotM was broken), but it still angers me to see the game´s graphics and sound so watered down.

what were you smoking? you do know that SOTN was ported to GBA under a different name, actually coming out better than the original.. and Aria of Sorrow... best CV Game ever.
 
CaptainHowdy said:
what were you smoking? you do know that SOTN was ported to GBA under a different name, actually coming out better than the original.. and Aria of Sorrow... best CV Game ever.

...?!

What's the GBA version's name!?
 
tupelo said:
Harmony of Dissonance is a totally different game...
I would say the best since sotn though..

your right, was just looking into it, I havent played Harmony, they just basically took SOTN and made a new story, same character, same blue trail from him, same gameplay. Looks exactly like it from the screens.
 
CaptainHowdy said:
tupelo said:
Harmony of Dissonance is a totally different game...
I would say the best since sotn though..

your right, was just looking into it, I havent played Harmony, they just basically took SOTN and made a new story, same character, same blue trail from him, same gameplay. Looks exactly like it from the screens.

Trust me, aside from artwork, HoD is FAR from being the same as SotN. Animation, color depth, music, special effects, sprite sizes, resolution, pretty much everything is watered down from SotN.

I´ve played both for a considerable time, and believe me, HoD is nothing like SotN.
 
I heard a rumour somewhere(and thats all it was) that sony was/is working on a handheld system, supposedly utilizing some form of the magic gate/ memory stick for the games..

Like I said, nothing but rumour.. not even sure where I heard it from.
 
CaptainHowdy said:
your right, was just looking into it, I havent played Harmony, they just basically took SOTN and made a new story, same character, same blue trail from him, same gameplay. Looks exactly like it from the screens.

Eh? Juste Belmont is not Alucard. :)

Harmony of Dissonance was made by the same team as SotN but it is far from being the same game.

There are a lot of differences... the equipment system isn't quite as essential, the ability system is very different (spell books), the map is TOTALLY different - except the final rooms before the last fight... and last but not least, Juste uses a whip while Alucard used a sword. :)
 
Tagrineth said:
CaptainHowdy said:
your right, was just looking into it, I havent played Harmony, they just basically took SOTN and made a new story, same character, same blue trail from him, same gameplay. Looks exactly like it from the screens.

Eh? Juste Belmont is not Alucard. :)

Harmony of Dissonance was made by the same team as SotN but it is far from being the same game.

There are a lot of differences... the equipment system isn't quite as essential, the ability system is very different (spell books), the map is TOTALLY different - except the final rooms before the last fight... and last but not least, Juste uses a whip while Alucard used a sword. :)

I meant the character, the name is different but look at them, identicle.
 
CaptainHowdy said:
I meant the character, the name is different but look at them, identicle.

I disagree.

They both have long white hair, and they both have capes, but that's all.
 
Tapwave Readies Gamer's PDA
Fri May 9, 2:00 PM ET

Tom Krazit, IDG News Service

Tapwave has come out of stealth mode, revealing some details of its forthcoming mobile gaming handheld device that will be released for sale in the United States by the end of the year.

The company, founded in 2001 and made up of former Palm executives, is developing a handheld device designed primarily for gaming, but with additional features. The Tapwave device will feature personal information management tools, audio and video players, and even a word processor. It is known only by its code name, Helix, and features a backlit 3.8-inch screen in a package that weighs less than 6 ounces.

Built-in Wireless (news - web sites)

Tapwave will use the i.MX family of processors from Motorola in the Helix device. The graphics processors will be provided by one of ATI Technologies' Imageon products for handheld devices. Dual rechargeable lithium batteries will be installed in the Helix, but the company is not yet releasing estimates on the length of battery life.

Bluetooth will be included with the product to enable up to eight players to engage in multiplayer games wirelessly. They'll have to be in the same room, however, as Bluetooth's range is generally confined to about 30 feet. Users will be able to plug in Wi-Fi cards, digital cameras, or memory cards through Secure Digital (SD) slots.

Tapwave licensed the latest version of the Palm OS 5 operating system--Palm OS 5.2--from Palm subsidiary PalmSource in a deal announced this week at the PalmSource Developer Seminar. Users can keep their calendar and address book information on the device up to date when not playing games with the Hot Sync feature of Palm OS. Tapwave is also working with a wide range of developers for Palm OS to bring applications to Helix when it is released.

Several prominent game companies are expected to license their titles for Helix, including Activision, makers of the Tony Hawk Pro Skater series, and Midway Games, developers of the Mortal Kombat series.

Helix will be marketed to "the handheld game user who has graduated beyond the Nintendo (news - web sites) Game Boy experience," the company says in a briefing document.

The business world is getting serious about gaming, as more traditional forms of technology stagnate with corporations reluctant to spend money on new products. Several cell phone makers and carriers are stepping up efforts to allow users to download games to their handsets, and Sony and Microsoft are battling for the future of the console gaming market.

To succeed in the mobile gaming world, developers must create multifunction devices that can not only handle sophisticated games, but also make phone calls, store important information, and play different types of media, said panelists at the recent Games and Mobile Forum in New York.
 
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