You could also use like Wiimote large IR (or light) sources that occupy a clump of pixels, giving you a size from which can be derived distance.
Nextgen has arrived with Wii.
They're both 'webcams'. What's interesting in this example is that the PSEye is sensitive to IR so can be used with IR trackers. This opens up the potential for IR markers on props and a separate IR filter for PSEye to enable head tracking. If that were put into effect, PS3 would actually be in a better position than Wii as the player would have the controller to play with, whereas on Wii your controller would be sat under the TV watching you! You'd should also get better sensitivity from the PSEye implementation due to the higher resolution.The Wiimote was neat because it's a Wiimote, the PS Eye isn't because it's a high quality web cam basically.
The Wiimote was neat because it's a Wiimote, the PS Eye isn't because it's a high quality web cam basically. It's been around for some time using that method.
Also this vid sets one thinking about other options. How's about closing exposure right down and using coloured LED markers? These would then be easily trackable and identifiable, allowing for two player or multi-point interactions. And then if you're going into lens attachments, you could add split lens to divide the room better into two sides, or various useful filters. It's a shame none of these ideas will ever amount to anything...
Lots of camera CCD can see the IR from a remote as a lit up spot, such as a bright area on a video. According to this, signals are sent in binary code with diode pulses. So you press a button and the IR diode flashes as white spots on your camera. If you slap a filter over it (liked the film solution!) then the visible spectrum is blocked out and you get the IR only. This likely works with truckloads of webcams and video cameras.How does IR remote work ? Can PS Eye detect IR remote signals once I attach the appropriate lens filter ?
Although nothing can stop you from using it differently, Yes.In your hand?
Nextgen has arrived with Wii.
Is there some freeware game with open source engine that can be mofidied to use this feature. Maybe Quake 2?!
Discuss.
It wasn't designed to use IR, but a side effect of CCD tech is that the sensor is sensitive to IR. And that's across red, green and blue sensor, so all are excited by IR light. The end result is IR light is detected as if it were a bright white source. Mixed in with the visible light, it appears to be a white dot in the middle of all the other visible noise of the room and player. The filtering removes the visible light and leaves only the IR portion, so those same IR dots that appear as bright spots become white dots floating in a black screen. So yes, he did it to make it 'easier'.I thought the new Eye Toy was designed to use IR to begin with. What I mean is why would he have to filter out everything else just to track the IR; or did he just do that to make it easier?
Pretty much everything emits IR But no, it doesn't have a designed IR emission system like, say, a night-vision camera with an IR lamp to illuminate the scene, and it won't be putting out more IR than the TV or electrics or radiators or some hot, buttered toast on the coffee table. Any IR illumination would need to come from a specific source, such as these LEDs. Though your principal is right. You could stick an IR lamp with the TV and where special reflective bands to mark out areas, like arms, head, legs. That'd give more sources for tracking, but would be tricky. Coloured markings would be a lot easier, and in that respect the idea of block colour props works well, but they'd need to contrast with clothes and scenery. Closing exposure right down and using coloured light sources would solve that. If you can get reflective strips in different colours, you could use a lamp and wear those. Such a design would never take off though - way too much faf!Does the PS3 Eye Toy emit IR? If it emits IR then shouldn't he just be able to use reflective tape to track instead of full blown IR leds?
The first game I know with stereogram mode was Magic Carpet.not exactly what you had in mind
http://www.leweyg.com/download/SIRD/q2/index.html
Shifty Geezer said:No game or implementation is going to use this tech. The original was a guy playing around and doing something cool with an easily attainable IR camera, and this PS3 tech is a technological response in the same field showing the choice of camera isn't that important. Neither is actually trying to develop a real commercial player tracking system and concern themselves with final player experience.
I would think accessibility has more to do with it then any supposed "coolness" (or lack of thereof).Skrying said:The Wiimote was neat because it's a Wiimote, the PS Eye isn't because it's a high quality web cam basically.
But it comes down to mass exposure and the right marketing doesn't it? I mean stylus games existed for a good decade before NDS, and no gamers (most especially casual ones) gave a damn about it (and for good reasons, to be honest).archie4oz said:Because somebody else already has (and there are several games that support it).