Has ATI compared the shading power of Xenos to the R520?

jvd said:
LunchBox said:
wasn't the ruby demo made for the R430?

There are 3 ruby demos

ruby 1 ) r420 she steals the brief case with the diamond and then jumps out of the blowing up air platofrm factory thingy

ruby 2) r480 ? the refresh , she is on a motor bike that i believe flys and 2 guys are chasing her

ruby 3 ) recently shown at e3 . Has hdr and other things not in the previous ones this one is for the r520 that should be released soon


ah i see...

thankies for answering :)
 
If I remember well, that version of Xenos has not runing on final clock speed, Right? However we dont know the speed at that time.
 
Presumably the demo was CPU bound as the conversion was only made in a week from Intel to PPC. Otherwise it shows the transition to unified shaders won't be transparent which'll make their adoption for PCs kinda tricky.
 
shifty if it took a week to port then thats pretty transparent .

A week is nothing and the hardware wasn't at final clock speeds yet they hit 30fps
 
Shifty Geezer said:
Otherwise it shows the transition to unified shaders won't be transparent which'll make their adoption for PCs kinda tricky.

Errr, sorry, but WTF?

"Unified shaders" or not is transparent for a given environment such as the PC with Windows/DX; what isn't transparent in this case is the entire environment surrounding the unified shaders.
 
DaveBaumann said:
"Unified shaders" or not is transparent for a given environment such as the PC with Windows/DX; what isn't transparent in this case is the entire environment surrounding the unified shaders.
You sure Dave? I heard they were making the unified shaders out of plexiglass. :|
 
DaveBaumann said:
Shifty Geezer said:
Otherwise it shows the transition to unified shaders won't be transparent which'll make their adoption for PCs kinda tricky.
Errr, sorry, but WTF?

"Unified shaders" or not is transparent for a given environment such as the PC with Windows/DX; what isn't transparent in this case is the entire environment surrounding the unified shaders.
That's what I thought, which is why I said it must probably be CPU limited. If it weren't the port to PPC that dropped the frame-rate from 60 to 30 fps, then it's the GPU. IF that were the case, use of unified shaders isn't transparent. With the case unified shaders SHOULD be transparent, the difference in frame rate between PC+R520 and G5+Xenos wouldn't be so vast, unless Xenos is very underpowered to R520 elsewhere, which I don't believe is the case.

The only possible reason for Unified Shader not to be transparent is if the load balancing doesn't work too effectively without dev intervention. So if it wasn't the port to PPC that dropped the frame rate, and if it wasn't the relative shader power, the only other explanation is handling the unified shaders. That's open-ended reasoning exploring possibilities, and not a statement on the use of unified shaders.

I'll just point out what I first said...
Presumably the demo was CPU bound as the conversion was only made in a week from Intel to PPC.
 
If the load balancing was that poor then the easiest solution would be to just dedicate one of the arrays to VS work and two to PS!

However, I remian unconvinced as to where people are getting these performance figures from and we have no clue on the targets - IIRC the original Ruby for PC wasn't targeted to 1600x1200 so there is a good chance the XBOX demos was running a higher resolution than the target for the PC. The demo itself is not going to be significantly CPU intensive since it is just a cutscene and I doubt there is much for it to have to handle (e.g. no physics or collision detection etc) and unless there were performance issues for the specific CPU difference I would imagine the main performance issues, and porting time, are likely down to the assets for the scene which likely targeted at least 1GB of system RAM and possibly 512MB of local framebuffer.
 
I may be completely wrong on this so don't kill me. But when has a graphics card demo that complex ever ran at 60fps?? I remember when I first bought my 9800, and tried out the demos that were made for it, and even the 9700 demos, and although they all look terrific, none were 60fps. So 30fps for a R520 demo on Xenos is pretty impressive if you ask me...
 
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