OpenGL guy
Veteran
Not all monitors flicker.Chalnoth said:That's not enough, though. To show this point, just wave your hand between your eyes and your monitor. You won't see a smooth blur like you would if you waved it between your eyes and some non-flickering object. But no matter what your refresh rate, you'll not see a smooth blur, but instead a large number of discreet copies of your hand as your monitor flickers (this requires a CRT to work). This is one example of temporal aliasing, and how rendering discreet frames is not realistic.