Halo was so good because it made you feel like you'd been dropped down into the middle of a war that was actually unfolding in real-time around you. No cinematic, take-the-control-out-of-your-hands CG watching. Just a pure sense of free will to influence the battle any way you saw fit.
Freedom means lots of unscripted scenarios, like having to avoid the wreckage of the falling airship you've just shot down or getting to pick your battles and turn the tide in ally AI vs enemy AI skirmishes. The game just always felt like it had a lot going on, and that you were actually interacting with a living, unfolding war story.
Freedom means lots of unscripted scenarios, like having to avoid the wreckage of the falling airship you've just shot down or getting to pick your battles and turn the tide in ally AI vs enemy AI skirmishes. The game just always felt like it had a lot going on, and that you were actually interacting with a living, unfolding war story.