I loved them as well. The spastic fanboy knee-jerk reaction is amusing to witness.I love the comments at the bottom. Nobody could tell or even cares about losing 80p the game still looks awesome.
I loved them as well. The spastic fanboy knee-jerk reaction is amusing to witness.I love the comments at the bottom. Nobody could tell or even cares about losing 80p the game still looks awesome.
If Bungie had just said...
From who, exactly? Is Bungie actually terrified of what a few webboard posters would be saying? Would it actually affect professional reviews of the game?I strongly disagree.
Bungie is 100% correct on this and if they would have said the game wasn't 720p and had no AA at all, the entire prerelease talk of the game would shift to: "why is the flagship title an underachiever?!?" or "xbox 1.5!!!111!!" or "It's not TEH HDz!!!11".
Then being honest from the outset to a question wouldn't have mattered, would it?That was never the focus of the title
Dave,
What you're asking for is a PR nightmare to satisfy a small niche. It's not gonna happen.
Really? You wouldn't expect ANY company to actually tell you what resolution their game is running at, for fear that people ON THE INTERNET may be critical of it?Dave,
I wouldn't expect ANY company to subject themselves to such and understandably so.
So it's a "small niche" that would care.
...yet it would be a PR NIGHTMARE.
Doesn't compute, sorry.
It's really not that difficult of a concept to grasp.
Only a small niche really cares about the internal rendering resolution of a game, however if the info was revealed pre-loaunch it would've be sensationalized and attracted the attention of MANY mainstream gamers.
Essentially, a mountain would've been made fron this mole-hill, so I think any rationale person can see why Bungie avoided that situation.
It's really not that difficult of a concept to grasp.
Only a small niche really cares about the internal rendering resolution of a game, however if the info was revealed pre-loaunch it would've be sensationalized and attracted the attention of MANY mainstream gamers.
Essentially, a mountain would've been made fron this mole-hill, so I think any rationale person can see why Bungie avoided that situation.
I expected non-HD rendering, but not lack of AA. A simple question after that story would be "will there be future 360 games with both richer graphics and anti-aliasing?" This AA doesn't include "new Microsoft-TRC AA" such as motion blur.It's just that this new announcement from Bungie regarding the resolution could suddenly open up a whole new can of worms.
Personally, I'd say no matter what, what we see is what we get.
640p with no AA is 640p with no AA. The lower resolution and the lack of AA were traded off for superior HDR+LDR lighting. That's the whole story.
I strongly disagree.
Bungie is 100% correct on this and if they would have said the game wasn't 720p and had no AA at all, the entire prerelease talk of the game would shift to: "why is the flagship title an underachiever?!?" or "xbox 1.5!!!111!!" or "It's not TEH HDz!!!11".
That was never the focus of the title and by not addressing the situation, they avoided the sidetracking of focusing on something that in the long run, doesn't matter.
I disagree with their choice on the matter and I would have been happier with slightly worse lighting and better AA/res, but it is what it is. Frankly, I'm surprised they would invest so heavily in lighting for this title as realism was never a big aim for the franchise.
For a minute there I thought you were trolling, but maybe your point is Bungie's definition? If they can call there's 1280 pixels of vertical resolution because they use 2 buffers, KZ2 using multiple buffers can post the aggregate resolution too. Yep, that'd be a preposterous claim! That seems like a 'diffusion' remark to me, but it's probably warranted. Some folk are going to be kicking up a stink, and in layman's terms Bungie want to get across the idea that their game is doing 'twice the work' for each pixel you see, as it were, and then give people a number to bandy about as some folk just compare numbers.
Have any of you encountered frame rate problems? I have a friend who emailed me saying his game stutters sometimes. I have yet to experience this in either single-player or multi-player.
Just curious if it could be a problem w/ his 360 or if I just haven't played the game enough. He has the standard edition & the disc isn't scratched.
Thanks :smile:
Same for me. I have to really pay attention to notice anything, if i were to guesstimate I would have to say 25fps at the lowest on legendary w/ the most going on. I have only gotten through about 1/2 of the game so far though. That's partially why i was curious.It's been a steady 30 fps for me, with hitches popping up only during extreme circumstances (lot's of explosions on-screen, etc.)