Food for thoughts:
**AMD had a similar situation with GCN favorable shaders in Tomb Raider, Deus Ex HR, Dirt Showdown. NVIDIA doesn't complain, they move on and optimize until sometimes the situation becomes reversed. I expect this will happen again.
**AMD retired Mantle after failing to achieve any of it's company invested goals. It had many bugs that actually worked against some of it's bullet points (like increasing memory footprint), it carried the burden of architecture backward compatibility and offered nothing in terms of actually reducing CPU overhead to a tangible difference or offering any advantage over the competition. Most of it's headlines were made through sabotaging the DX11 path on AMD hardware. it also failed to stay relevant for it to affect image quality. So, Yes Mantle pressured the industry to accelerate the introduction of DX12 (same thing with G.Sync and Variable Refresh Rate), but that's about it when it comes to how Mantle was relevant to the consumer. Same logic can be applied to G.Sync too if it failed to differentiate itself enough.
I have absolutely no idea where to start when i read this .
AMD retired Mantle after failing to achieve any of it's company invested goals. It had many bugs that actually worked against some of it's bullet points (like increasing memory footprint), it carried the burden of architecture backward compatibility and offered nothing in terms of actually reducing CPU overhead to a tangible difference or offering any advantage over the competition.
WHat ?
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