zhugel_007
Newcomer
Hi,
The hair in Nvidia's 'A New Dawn' demo looks amazing. But I couldn't find any document online that explains how it was done.
After taking a capture, it seems that the hair geometry is entirely generated from Domain/Hull /Geometry shader. Lighting seems using deferred light with alpha test only(I guess it is to avoid sorting problem.). Lighting mode doesn't look like Marschner because I couldn't find the typical Marschner textures.
Anyone has more detailed information on the way of shading the hair in this demo? I am very interested in the lighting model it is using, and how the back lighting for the hair is done.
The hair in Nvidia's 'A New Dawn' demo looks amazing. But I couldn't find any document online that explains how it was done.
After taking a capture, it seems that the hair geometry is entirely generated from Domain/Hull /Geometry shader. Lighting seems using deferred light with alpha test only(I guess it is to avoid sorting problem.). Lighting mode doesn't look like Marschner because I couldn't find the typical Marschner textures.
Anyone has more detailed information on the way of shading the hair in this demo? I am very interested in the lighting model it is using, and how the back lighting for the hair is done.