http://www.guru3d.com/article/Videocards/112/
Here are some of the relevant quotes in context, with the marketing spin in bold:
I'm guessing that the author is of the opinion that the way to divine the number of pixel pipes in a chip is to multiply the number of pixel pipes by the number of texture units, hence his description of both "2x4" and "4x2" as equating to "8 pixel pipes." I'll give him the doubt on the "2x4" and suggest it is a typo representing "4x2." I'll also wager that he doesn't know what the numbers in these descriptions represent, because if he did he would have known that "4x2" tells us we have 4 pixel pipelines with 2 texture units serving each of those four pixel pipelines, and so he'd never have said "8 pixel pipelines" in the first place.
I can only guess that he received an informative email, probably from the desk of nVidia's "chief scientist," which tutored him on the benefit of using common multiplication tables to work the formulae neccessary to unravel the complex reality of the pixel pipe arrangement in a modern, technically advanced gpu such as those produced by nVidia. I get warm and fuzzy all over when I consider how nVidia has unselfishly devoted so much of its public relations efforts over the last year to the task of applying numerology to aid the common man in answering some of life's most fundamental questions, such as, "Why is fp16 perfect while fp24 is both too much and too little?", and "Why is a 4-pixel-per-clock chip actually an 8-pixel-per-clock chip?", and "Why is a benchmark not a benchmark but in reality a game, instead?"
Yes, thanks to nVidia, 3d-card reviewers around the world are discovering the benefits of numerology as a handy tool they can use to unravel such baffling mysteries. See "4x2" but don't know what it means? No problem, just multiply 4 x 2 for the result of 8 and then label the result "pixel pipelines," and thus we have the mathematical proof for 8 pixel pipes in a modern, complex (and thus non-traditional), nVidia gpu. Numbers don't lie, do they?
Yes, thanks to nVidia, people around the world interested in 3d-chip fundamentals are enjoying a revival of ignorance and confusion not seen since the year 3dfx shipped the V1, the material difference being that then there was a legitimate excuse for confusion and ignorance because the 3d industry was brand new and navigating through wholly uncharted seas. Today's brand of ignorance is artificially imposed by the relentless PR efforts of a single company, unswerving in its dedication to the timeless proposition of the used-car salesman: "It's not the deal they get, but they deal they think they got, that counts."
Here are some of the relevant quotes in context, with the marketing spin in bold:
Hilbert Hagedoorn in a Guru3d review said:When I first heard of the new XT series I figured it only would be fun marketing yet what I did not expect at that time was a product of this caliber in the price range. I'm surprised by this product as it in direct competition with the FX 5700 (Ultra). Performance wise this product will be quite a bit faster then the 5700 series yet only 20 buck more expensive. What makes this product so dominant over the 5700 is due to two reasons: First of all it has 8 (2x4) pixel pipelines compared to only 4 on the 5700. Next to that it is armed with 128 MB running over a fantastic 256-bit memory interface which guarantees high computational bandwidth for it's frame buffer.
Basically this is a somewhat slowed down GeForce FX 5900/5950 Ultra, NVIDIA's current flagship. The differences can be found on core and memory clockspeed and the result means value.
The GeForce FX 5900 produced around a GPU that is profiled as Cinematic GPU as it is capable of bringing cinematic visual effects on your PC with the combination of some brutal power and an excellent feature set. The CineFX GPU is of course capable of utilizing DirectX 9 Pixel Shaders 2.0+, Vertex Shader 2.0+ and OpenGL. Basically this product is in the high-end range and offers with its 8 pixel pipeline (4x2) a lot of gaming pleasure.
I'm guessing that the author is of the opinion that the way to divine the number of pixel pipes in a chip is to multiply the number of pixel pipes by the number of texture units, hence his description of both "2x4" and "4x2" as equating to "8 pixel pipes." I'll give him the doubt on the "2x4" and suggest it is a typo representing "4x2." I'll also wager that he doesn't know what the numbers in these descriptions represent, because if he did he would have known that "4x2" tells us we have 4 pixel pipelines with 2 texture units serving each of those four pixel pipelines, and so he'd never have said "8 pixel pipelines" in the first place.
I can only guess that he received an informative email, probably from the desk of nVidia's "chief scientist," which tutored him on the benefit of using common multiplication tables to work the formulae neccessary to unravel the complex reality of the pixel pipe arrangement in a modern, technically advanced gpu such as those produced by nVidia. I get warm and fuzzy all over when I consider how nVidia has unselfishly devoted so much of its public relations efforts over the last year to the task of applying numerology to aid the common man in answering some of life's most fundamental questions, such as, "Why is fp16 perfect while fp24 is both too much and too little?", and "Why is a 4-pixel-per-clock chip actually an 8-pixel-per-clock chip?", and "Why is a benchmark not a benchmark but in reality a game, instead?"
Yes, thanks to nVidia, 3d-card reviewers around the world are discovering the benefits of numerology as a handy tool they can use to unravel such baffling mysteries. See "4x2" but don't know what it means? No problem, just multiply 4 x 2 for the result of 8 and then label the result "pixel pipelines," and thus we have the mathematical proof for 8 pixel pipes in a modern, complex (and thus non-traditional), nVidia gpu. Numbers don't lie, do they?
Yes, thanks to nVidia, people around the world interested in 3d-chip fundamentals are enjoying a revival of ignorance and confusion not seen since the year 3dfx shipped the V1, the material difference being that then there was a legitimate excuse for confusion and ignorance because the 3d industry was brand new and navigating through wholly uncharted seas. Today's brand of ignorance is artificially imposed by the relentless PR efforts of a single company, unswerving in its dedication to the timeless proposition of the used-car salesman: "It's not the deal they get, but they deal they think they got, that counts."