Great next generation graphics!!!!!

G

Guest

Guest
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That we can get now with GeforceFX and Radeon 9700. :oops: What more we can get with Xbox2 or PS3?!?!?!?!? :oops:
FF: TSW realtime everytime :?: :!: :!: :!: :!: :?:
 
You know, it is actually very simple to put in a link to the image instead of embedding them in the topic...

Anywho, Yann and his co-worker's work is very impressive.
 
That FSAA they use (whatever it is) blurs details and dulls colors. The detail level is impressive, but to make an entire game looking like this would take forever.

Besides, bet it's static lighting they use.

...Oh, and those trolls or whatever in your last shot looks like teh suxx. Very silly monsters, why are they tip-toeing around those ruins? :D

*G*
 
The game is for the PC. The screenshots were taken from at 1600x1200 w/ 4xFSAA and downsampled to 640x480 for the web (they have two images which haven't been downsampled, one with FSAA and one without). These screens were taken from an AMD XP2100+ and GF4 Ti4600, and they say the framerate never dips below 40FPS. You can run it on a GF2, but then you don't get the neat lighting

Besides, bet it's static lighting they use.
Nope, fully dynamic per-pixel lighting. All lights can be moved around and all objects can cast shadows.

Anywho, not much point posting these in a console talk, except to give pause for thought about what future consoles should be more than capabale of.
 
Blade said:
What resolution is that? 20x15? :) You can make a lot of games look good at that res..

20x15 looks good? On what, a wristwatch? Those shots are at 1024x768 and 800x600.

This stuff is from a startup company. Yann Lombard is the lead graphics programmer, and also a moderator at the GameDev.net forums (which is where he posted the link to these screenshots). You should check out his sky rendering as well here:

http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesize=20&topic_id=86024
 
WOW, this is incredible. If they can run it realtime than this is gonna eliminate everyone else...

Only complaint would be that they need a better art director + 3D artists. The colors are a bit dull and the monsters look pretty bad... But the engine must be amazing.

And yes, a little bit of bluring is a part of photorealism, at least when making movie effects. Computer graphics are too sharp by their nature, so most of the time there's some amount (depending on the resolution) of bluring added in compositing. Film grain is pretty common, too.
 
20x15 looks good? On what, a wristwatch?

Heh, I'm referring to 2056x1536 or whatever it is. ;)

AMD XP2100+ and GF4 Ti4600, and they say the framerate never dips below 40FPS

Never? That's impressive considering the complexity of the scenes 'dere..
 
I already posted a link to those screenshots in my Dragon Empires thread.

http://www.beyond3d.com/forum/viewtopic.php?t=4016

BTW, a link would have been better.

You'll find additionnal informations about them in the linked thread.

-edit-
didn't saw you posted straight from the source, wasn't sure it was a good idea... oh well...
 
Hmm, even though I generally think that it's fairly impressive, and maybe i'm being overly critical, but I find that ambient lighting is letting the engine down quite a lot. Since it's just a contast level, it's making things like 'flat'

Also, it very much appears that the creatures are NOT casting shadows. They are self shadowing, but they are not casting shadows on the terrain.
 
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