We're seeking an intern to join the Advanced Technology Group at Intel in beautiful Victoria, BC! You'll be working alongside some of Intel's most experienced graphics specialists you will be coding in C/C++ digging in to hardware efficiency, gaming application behaviour, driver dynamics and all of the parts of the modern PC software stack.
Description
You'll be reporting to the technical lead, analyzing current and future workloads and making recommendations for changes to the hardware and software system of future PCs.
Our focus is on PC gaming, so ideally you'll be experienced in OpenGL or DirectX and will understand real-time graphics algorithms. This is a great chance to work in the graphics and video games industry.
The group's responsibilities include:
- Be well-versed in cutting-edge graphics techniques (from both games and the research community) and how they map onto graphics hardware
- Understand and analyze graphics workloads and bottlenecks at a detailed level using software tools and hardware counters
- Think beyond current hardware and API limitations and recommend hardware changes and new algorithms to improve the efficiency and quality of real-time rendering
- Develop sample applications to explore upcoming hardware features and performance characteristics.
Requirements:
- Suitable candidates should be pursuing a graduate degree in Computer Science or Mathematics as related to computer graphics or some other relevant discipline.
- Strong math and programming skills
- Experience with C/C++, modern graphics APIs and shading languages
- An understanding of game engines and renderers
- Must be eligible to work in Canada.
- Willing to work for 6 months to 1 year.
Pluses:
- Experience with graphics performance analyzers.
- Knowledge of graphics hardware.
- Low-level graphics hardware design or analysis experience.
- Publications in the field of real-time computer graphics.
Please feel free to PM or e-mail me for more information!
Description
You'll be reporting to the technical lead, analyzing current and future workloads and making recommendations for changes to the hardware and software system of future PCs.
Our focus is on PC gaming, so ideally you'll be experienced in OpenGL or DirectX and will understand real-time graphics algorithms. This is a great chance to work in the graphics and video games industry.
The group's responsibilities include:
- Be well-versed in cutting-edge graphics techniques (from both games and the research community) and how they map onto graphics hardware
- Understand and analyze graphics workloads and bottlenecks at a detailed level using software tools and hardware counters
- Think beyond current hardware and API limitations and recommend hardware changes and new algorithms to improve the efficiency and quality of real-time rendering
- Develop sample applications to explore upcoming hardware features and performance characteristics.
Requirements:
- Suitable candidates should be pursuing a graduate degree in Computer Science or Mathematics as related to computer graphics or some other relevant discipline.
- Strong math and programming skills
- Experience with C/C++, modern graphics APIs and shading languages
- An understanding of game engines and renderers
- Must be eligible to work in Canada.
- Willing to work for 6 months to 1 year.
Pluses:
- Experience with graphics performance analyzers.
- Knowledge of graphics hardware.
- Low-level graphics hardware design or analysis experience.
- Publications in the field of real-time computer graphics.
Please feel free to PM or e-mail me for more information!