L. Scofield
Veteran
I'll start with:
Muzzleflash shadows:
(3m25s)
It's a crime that modern AAA games still lack this.
Muzzleflash shadows:
(3m25s)
It's a crime that modern AAA games still lack this.
Light + obstruction = shadow.Why? Real-world M16s and other guns don't have that obscene of muzzle flash.
http://toni.org/a3d/Binaural audio I think should be there by now!!
I think those muzzle flashes are greatly exaggerated. The way it lights up the wall 20 feet away. I know shooting a pistol in complete darkness will make a huge fireball, but its not intensely bright.Light + obstruction = shadow.
http://toni.org/a3d/
I bet it's due to patents and companies that want to sell bundles of speakers.
AF should be a mandatory feature on current-gen consoles. Not negotiable, IMO... There's fewer things more irritating to my eyes than creepy-crawly-anty textures rainbowing with moiré patterns.I'm absolutely puzzled by the lack of AF in recent games. Completely puzzled.
I agree with that. It's as necessary as mip filtering. We don't want shimmering textures when shrunk and we don't want blurred at textures at oblique angles. It's also weird because last-gen we thought we'd get reasonable AF but still it's lacking in some titles.AF should be a mandatory feature on current-gen consoles. Not negotiable, IMO...
I second that.AF should be a mandatory feature on current-gen consoles. Not negotiable, IMO... There's fewer things more irritating to my eyes than creepy-crawly-anty textures rainbowing with moiré patterns.
Also, surprised nobody's mentioned tesselation yet. I've certainly expected much more there, especially considering it's been around on the PC for years now, although mostly just as a checkbox feature outside a few specific instances/implementations - the most high-profile ones being benchmarking software, unfortunately...
Agreed. Considering the growth and market size of Minecraft, I really don't see the need for anything to be standard. Heck if required some people would be more than happy going back to MUDs and BBS style gaming.There's a whole thread on mandatory 60 fps - let's not bring that one into here.
As for lens flare, surely it depends on the game? For example, in any first-person game where the POV is the player's own eyes, it makes little sense.
I think Sigfried1977 is right and very, very few effects should be mandatory.
If your going for photorealism, shadows are a key component.I think in a world with real computational limitations, imposing just about any form of rendering standard is a pretty dumb idea. That's especially true for the kinds of effects that fall squarely into the blink and you'll miss 'em category. So even if game x choses to not have muzzle flash shadows in order to free up resources so something possibly a lot more crucial can be put on screen, it's still inferior to game y? That's just bollocks.
If someone decided to make a game that looked about the same as, let's say, FF Advent Children, but in order to pull it off he'd have to cap it at 640x480/30 for whatever reasons, I'd say more power to him personally.
Human eyes have lenses so for a fully realistic rendering you do need lens flares (not JJ Abrahams levels, of course).As for lens flare, surely it depends on the game? For example, in any first-person game where the POV is the player's own eyes, it makes little sense.