Gran Turismo 7 [PS]

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Who knows.

Also, looking into the latest executable with IDApro. It looks like the developer has done prep-work for the next track release.

So, if I'm understanding things correctly, the next track added should be Road Atlanta.

For past reference, Watkins Glen appeared in the executable two updates prior to release.

The game is, I'm sure, coming to Linux and Windows platforms, both are listed alongside the PS4 and PS5

The game also has 4 hidden PS5 display modes - 2k 120fps and 4k 120fps - performance and quality.
 
Who knows.

Also, looking into the latest executable with IDApro. It looks like the developer has done prep-work for the next track release.

So, if I'm understanding things correctly, the next track added should be Road Atlanta.

For past reference, Watkins Glen appeared in the executable two updates prior to release.

The game is, I'm sure, coming to Linux and Windows platforms, both are listed alongside the PS4 and PS5

The game also has 4 hidden PS5 display modes - 2k 120fps and 4k 120fps - performance and quality.
interesting, maybe vrr will be enabled in future with this 4k 120fps mode, Road Atlanta as next little surprising, would rather bet on some fantasy clasic like Grand Valley
 
I could be wrong, but there is no trace of Grand Valley or any other unreleased named location in the current executable.

Road Atlanta on the other hand has the exact same data entries as all the other current playable tracks.
 
The game also has 4 hidden PS5 display modes - 2k 120fps and 4k 120fps - performance and quality.


Wonder if they're working on getting RT in gameplay with a sub-4k res, thought performance mode is probably just a more stable framerate while rendering at a lower res.
 
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Well... they sure could give us some more options. Currently there are at least 4 rendering settings:
Setting 1: No RT in 60fps scenes
Setting 2: RT on cars during replay
Setting 3: RT in cars and environment in photo mode (replay photo mode) + higher lod cars in reflections
Setting 4: Setting 3 + RT shadows or penumbra

They could give us for example:
1: Setting 2 RT at 60fps and 1280-1440p
2: Setting 3 or 4 for replays at 30fps and 1280-1440p.
 
The sky and clouds in this game are pre-recorded sequences.

When you move the camera higher the clouds always remain a certain distance above it. It's impossible to move the camera through the clouds like other games with dynamic systems.

This is almost certainly the reason why the game doesn't have full 24hr dynamic time and weather across all tracks. It's all smoke and mirrors.
 
The sky and clouds in this game are pre-recorded sequences.

When you move the camera higher the clouds always remain a certain distance above it. It's impossible to move the camera through the clouds like other games with dynamic systems.

This is almost certainly the reason why the game doesn't have full 24hr dynamic time and weather across all tracks. It's all smoke and mirrors.


Have you been able to find any repeated loops? Every time I restart a race it's a completely different sky and cloud pattern.

Tracks in time trials also use a static skybox like in gtsport instead of their dynamic system in the custom races.

The tracks lacking full 24h I think it's more because they need to make additional light sources and light baking from all of the building and environment lights being turned on at night, and they didn't have time to do it for all tracks. Same with rain requiring the devs to implement wet shaders and add puddles onto the tracks. GTsport only had a few select tracks with rain or night racing despite everything being static.

The recent esport tournament trailer shows rain coming to Deep Forest too, so I think it's more of a dev time issue.

FYhTvQ5XEAIlTkD
 
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Those on PS5, are the various menu in the game instantly opens? Like when going from the wild map to the track selection, etc.



Very good looking smoke and mirrors
I mean... "instant" I'm not sure, as there's always a fade to black kind of thing, but for all intents and purposes it is pretty instant.
 
Gran Turismo 7 Update 1.19 Patch Notes
Below you will find the official patch notes for the July 28 Gran Turismo 7 update, which brings the game to version 1.19 with the following additions:

Main Features Implemented​

1. Cars
– The following 3 new cars have been added:
 ・Maserati A6GCS/53 Spyder ’54
 ・Nissan Skyline Super Silhouette Group 5 ’84
 ・Porsche 918 Spyder ’13

*The ‘Maserati A6GCS/53 Spyder ’54’ and ‘Nissan Skyline Super Silhouette Group 5 ’84’ will be available will be purchasable from ‘Legend Cars’ from 29 July.

2.Cafe
– Added 20 sets of new conversations with the Characters appearing in the Café. These new conversations can be accessed by changing cars in ‘Garage’ and speaking with the Character that is in the Café
– In extra menus, cars which have not been obtained yet can be added or removed from the wishlist.
– The following 2 Menu Books have been added*
 ・Menu Book No. 43: ‘Enter the Neo Classical Challenge’ (Collector Level 33 and above)
 ・Menu Book No. 44: ‘Enter the Hyper Car Parade’ (Collector Level 35 and above)
– The following 2 Extra Menus have been added*
 ・Extra Menu No. 4: ‘Collection: Nissan Fairlady Z’ (Collector Level 29 and above)
 ・Extra Menu No. 5: ‘Collection: Dodge Viper’ (Collector Level 34 and above)

*The new Menu Books and Extra Menus will appear after clearing Menu Book No. 39 ‘Championship: World GT Series’ and having watched the ending.

3.World Circuits
– The following new events have been added to ‘World Circuits’:
 ・Neoclassical Challenge
  - Fuji International Speedway
  - Red Bull Ring
  - Willow Springs International Raceway
 ・Hyper Car Parade
  - Kyoto Driving Park
  - 24 Heures du Mans Racing Circuit
  - Trial Mountain Circuit

*In order to play these new events, it is necessary to unlock and accept Menu Books No. 43 and No. 44.

4.Brand Central
– New Museum entries have been added for ‘Tesla’ in the Americas section, and ‘Radical’ in the Europe section.

5.Scapes
– The ‘Tomica Town’ and ‘Shizuoka Region’ locations have been added as featured Curations in Scapes.

6.GT Auto
– ‘Toyo Tires Proxes’ has been added to ‘Customize Cars’ > ‘Livery Editor’ > ‘Race Options’ > ‘Tire Stickers’.

7.Race
– Tires, power restrictors and ballast can now be purchased from the ‘Race Shop’ in the quick menu. The Race Shop is only available in the quick menu for Garage Car races. Additionally, the Race Shop can be accessed from the Lobby and Meeting Place quick menus. However, in Sport Mode it can only be accessed from the Race Details screen before entry.

8.Lobby / Meeting Place / Sport
– ‘Test Connection Quality’ function added to the Sport top page.
– According to the race event settings, the Balance of Performance (BoP) is now displayed as 3 variations: High-speed (H), Mid-speed (M) and Low-speed (L).
– Message templates are now supported in chat. Message templates can only be used in Lobby, Meeting Place and Sport modes. Please note that templates cannot be used in conjunction with free text input.
– The option to ‘Mute Chat messages’ has been added to the menu when selecting a user in the member list.
– User chat messages will now automatically be muted after being reported using the ‘Report user message’ function.

9.Custom Race / Lobby
– ‘Load Settings’ and ‘Save Settings’ functions have been added to the settings screen in Custom Race and Lobby modes. Up to 50 settings can be saved for each of the Custom Race and Lobby modes.
 ・Load Settings
  - When loading settings from a different track, in Custom Race mode all settings except for the track, weather and time (both preset and custom weather) will be loaded. In Lobby mode all settings will be loaded.
  - When using ‘Rival Selection’ > ‘Select from Garage’ in ‘Rival Settings’, if the car saved in the race settings no longer exists in the Garage, it wil be replaced by the car the player is currently driving.
 ・Save Settings
  - As well as being able to save settings, it is possible to ‘Overwrite’ and ‘Delete’ previous settings from the new save button.
  - Settings may be named using up to 32 characters.
  - The save screen can also be accessed from ‘Lobby’ > ‘Quick Menu’ > ‘Race Settings’.
  - The ‘Ghosting During Race’ option under ‘Custom Race’ > ‘Penalty Settings’ has now been removed.


10.Options
– ‘Storage Available’ and ‘Chat Function’ have been added to the Global tab.
 ・Storage Available: Shows the size of items saved on the console storage.
 ・Chat Function: Turns the chat function on/off in Lobbies and Online Races*

*With the Chat Function turned off, a yellow system message will be displayed in the chat history, but all messages both sent and received will be hidden.

Other Improvements and Adjustments​

1.Physics Simulation Mode
– Fixed an issue where setting Countersteering Assistance to ‘Strong’ produced excessive feedback on steering controllers with certain cars.

2.Steering Controllers
– On Logitech G923 Racing Wheels the control method for the maximum steering rotation has changed. Reaching the limit now produces a natural level of feedback. The maximum rotation will differ depending on the vehicle.

3.Cafe
– The initial position for the cursor when entering the Cafe is now set to the Menu Book icon on the far left.

4.My Page
– The Milestones section text for completing all bronze or all gold on Missions has been changed from a number to the stage name.

6.Showcase
– In My Library, the details screen for content that has not been shared yet has been changed to a lighter colour to make it easier to differentiate from content that has already been shared.

7.Licenses
– Fixed an issue where the player ghost would not appear after completing a full lap time attack on Super License stages ‘S-8 Autodromo de Interlagos’ and ‘S-10 Circuit de Spa-Francorchamps’.

8.Wish List
– Wish lists for Brand Central, Legend Cars and Used Cars are now shown together.

9.Sound
– Fixed an issue where the horn sound would not play when performing an engine swap in ‘Garage’ > ‘Tuning Parts’.

10.GT Auto
– The correct car width will now show after installing a wide body kit under ‘Maintenance & Servicing’ > ‘Modify’. Please not that the Jeep Willys MB ’45 is unaffected by this change.

11.Lobby
– Fixed an issue in race settings where it was possible to adjust the ‘Initial Fuel’ after setting ‘Fuel Consumption Rate’ to off.
– Fixed an issue where the viewpoint could not be changed when selecting ‘Spectate’ after a race has started.
– On the ‘Spectate’ screen, after hiding the control panel with the cancel button, it will only reappear after pressing the confirm or cancel buttons.
– Under ‘Penalty Settings’, when ‘Ghosting During Race’ is set to ‘Strong’ the effect where cars are ghosted when colliding with other cars at excessive speeds now applies to all cars regardless of Driver Rating (DR).
 
2 new caffe missions with 6 new events, 3 new cars, saving lobbies settings - game is updating in good direction
 
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