D
It looks identical to GTS with the addition of dynamic lighting/sky. MehVisually it looks like GTS with enhanced settings.
Gone are the days when each GT looked like a visual breakthrough
There was Ray Tracing during gameplay?Great bump in track detail. Ray tracing at 60fps is costly though even on high end PCs. So it's Nice to see it can still be done on PS5 with still an increase in graphics and res compared to this gen. And Nice volumetric clouds too !
I'm confused, what more do you want? The cars are getting very close to being photo realistic. Which means there can't be a massive jump in visuals.
Is that aimed at me? If so, I'm long last past driving around a circuit playing nice
Doesnt look way superior to me. It looks like a cleaner GT Sport.I'm confused, what more do you want? The cars are getting very close to being photo realistic. Which means there can't be a massive jump in visuals.
Lighting is way superior to what's in GT Sport.
When you look at everything Microsoft has done over the years to widen the appeal of Forza, I look at GT which seems to progress at a glacial pace and Polyphony never seem to want to take any greta risks or do anything radical. DriveClub didn't appeal for the same reason.There is only so much more you can do when the cars in GTS already look photorealistic. There are a few things that stood out in GTS, and reflections was one of them. This seems to be fixed thanks to RT. Next is the boring AF tracks, and this doesn't seem to have changed much, which is sad.