watupwidat
Newcomer
Don't know if this has been posted already, but I find this very interesting. This video came from a paper that was presented at Siggraph 2002.
Surgical Simulation video
Essentially, the researchers have exploited the programmability of GPUs to enable them to simulate real time dynamic deformation with most of the work being handled by the GPU itself not the CPU (i.e. they are using the GPU as sort of a physics accelerator). The graphics was rendered on Geforce3 running at ~60fps. The paper that accompanies the video can be had here:
DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware
"This is the first paper to show how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models in real time with negligible main CPU costs. We do so with precomputed modal vibration models stored in graphics hardware memory and driven by a handful of inputs defined by rigid body motion"
I wonder what they will be able to with NV30 class hardware.
Surgical Simulation video
Essentially, the researchers have exploited the programmability of GPUs to enable them to simulate real time dynamic deformation with most of the work being handled by the GPU itself not the CPU (i.e. they are using the GPU as sort of a physics accelerator). The graphics was rendered on Geforce3 running at ~60fps. The paper that accompanies the video can be had here:
DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware
"This is the first paper to show how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models in real time with negligible main CPU costs. We do so with precomputed modal vibration models stored in graphics hardware memory and driven by a handful of inputs defined by rigid body motion"
I wonder what they will be able to with NV30 class hardware.