To be fair though, the issue with big.LITTLE as it looks today isn't in the performane/power curves. The issue lies in what the actual use cases are that makes such a setup worthwhile overall. Bursty loads require the higher power cores. Non-bursty loads such as games typically require higher power cores (albeit not necessarily at their highest clocks as nicely demonstrated by your article). At the other end of the spectrum, idling, waiting for user input, doesn't require a quad cluster, a single low power core or specific low power core state suffices.Yes they'll do it (in terms of basic principle of low-power + high-perf clusters).
Keep in mind this isn't a design decision that you simply switch to at the snap of a finger, ARM has quite the lead here. The Zenfone 2 doesn't really have what one could consider good battery life and Intel is otherwise quite less aggressive than other vendors in the space. Apple is the only outlier here but in my opinion that's mainly due to just having a vastly different and more efficient OS. I'm sure if I were to lay out the perf/W curves it'd end quite up below current ARM cores.
So while you can make a case for big.LITTLE if you have a need for a continously sliding scale of multi core performance, I just can't see that being a big concern in real life usage.