Would probably look something like Book of The Dead Unity demo but at 1080p native CBR to 1440p. The amount of geometry, lighting, textures, shaders are indeed of a significant difference.I wonder how God of War would look like if it was strictly designed on Pro hardware/SDK? I'm pretty sure geometry, lighting and shader complexity from a 4.2TF machine would be drastically different than 1.8TF machine. Things such as texture size/quality, resolution (CB), and frame-rate would more than likely be the same (not change). However, geometry, lighting and shader complexity would have benefited more from Pro's beefier specs.