I find it ironic that it took an american dev to have someone finally make a Kurosawa-like game. I have no problem with Japan's love for anime tropes, but it sure is a wasted oportunity that they seem unable to EVER break free from that aesthetical language.
Most feudal Japan games from Japan are not using anime aesthetics tho. It's just that most of those games the Western market don't give a crap about.I find it ironic that it took an american dev to have someone finally make a Kurosawa-like game. I have no problem with Japan's love for anime tropes, but it sure is a wasted oportunity that they seem unable to EVER break free from that aesthetical language.
Most feudal Japan games from Japan are not using anime aesthetics tho. It's just that most of those games the Western market don't give a crap about.
Can you list me examples. Everything I've ever seen from japaneses culture always had some over-the-top cartooniness excess.
Not that Kurosawa-like samurai fights don't have their own sort of romantisation and exageration, but the end result is definetly more subtle.
But they are definitely not anime.Sekiro and Onimusha are in no way realistic... The rest I didn't play
You got old games like Tenchu and Bushido Blade. Then the big ones like Onimusha and Way of the Samurai in the PS2 era.
A more grounded strategy game Nobunaga's Ambition. Recent games would be Ni-Oh (which is loosely based on Kurosawa's unused script) and Sekiro.
There's also the Yakuza spin offs, Kenzan and Ishin, but those were never localized.
No one is going to look at those games and say they are anime games. Unless you're talking Rurouni Kenshin games then that's literal anime.Um. Tenchu and bushido blade are def super anime inspired lol. So are nioh and sekiro. There are degrees ofc. They are not intending to be sengoku basara. But in opposite direction they are far from seven samurai as well.
No one is going to look at those games and say they are anime games. Unless you're talking Rurouni Kenshin games then that's literal anime.
My definition of anime game is game strongly resembling the anime aesthetics. I'm thinking games like Psychic Force. Megaman Legends,Tales franchise, etc.What is your definition of "anime game"?
Both bushido blade and tenchus characters and setting are literally anime derived illustrations, as in literally drawn by artists who do manga and anime
That was never in question.Yet GoT seems to be most realistic of the bunch
My definition of anime game is game strongly resembling the anime aesthetics. I'm thinking games like Psychic Force. Megaman Legends,Tales franchise, etc.
There's a difference between real historical setting with a fantasy spin on it and just straight up calling it anime.
You're not going to find many games based on feudal Japan setting with your typical anime looks is my point.
Would you say that every non-grounded Western games are also anime?I believe you are thinking specifically of the most cartoony and exagerated anime, but there definetly is a breed of more realistic Manga/anime that still has a firm foot in Manga. Look up Vagabound. Its I samurai manga with a beautiful art style. It's not bad, but everything coming out of japan is somewhere between that and hello kitty.
It's even weirder given I see japanese culture to be extremelly eclectic. Some of my favorite prog-rock and Jazz records are Japanese! Yet, when it comes to visual arts in pop-culture, they can't seem to break away from some of the visual tropes and stylistic clutches of Manga in some way or another. I'd say even Kojima games can't help themselves. They sure take inspiration from american action flicks like Escape from NYC, but as soon as you blink there is some androgenous super-human mind reader tentacle monster school-girl ninja or whaterver just around the corner. Even death stranding, which is the epitome of blowing Hollywood's wad, is 80% anime. Not much in the artstyle, but certainly in the conception of characters and envirnoment. But I'd say even the body motions of characters often feel more "asian" than american despite the game's setting...
Would you say that every non-grounded Western games are also anime?
You're mixing up anything stylized with "anime".
No, it wasn't. No one was questioning the "groundedness" or realism of Ghost. However you have someone claiming most of Japanese games based on feudal Japan are aesthetically anime inspired which is just factually wrong.It was. At least for me. The point is that every japaneese game has some elements of anime/manga aesthetic (except maybe for Gran Tourismo series)..
Also I played to death Sekiro and every Onimusha game, including Dawn of Dreams and they are heavily stylised with anime/manga (Owl anyone?, every other boss in Sekiro and Onimusha as well as female characters dress code).
GoT is inspired by Kurosawa movies and fairly realistic. Thats the part of japaneese culture I care about the most.
No, it wasn't. No one was questioning the "groundedness" or realism of Ghost. However you have someone claiming most of Japanese games based on feudal Japan are aesthetically anime inspired which is just factually wrong.