I hope they have a HUD-less option. About the map though, it doesn't look like it's that critical and needed all the time. They seem to have reduced the need to pop the map if there's always immersion-friendly visual cues about where to go next.- But all the previous stuff in the name of immersion is rendered useless by the presence of a traditionnal videogame map in the menu. Most people are always going to use the map in order to reach a destination, well, they'll have to constantly hit an annoying paused menu for that, killing the immersion in the big and breathless world.
Or they can just put a trophy for finishing the game without the map, or a hard difficulty mode or something.
Trophy earned!
(Y) "Where we're going, we don't need maps... we need wind and foxes"