It seems that in current drivers (43.51 as well as Nvidia last "official" release 43.45) do NOT expose neither floating point texture-formats nor render-targets. What's up with that? Too slow?
Might also explains some of the IQ-issues (missing overbrights / what-have-you), depending on how the app is coded...
Might also explains some of the IQ-issues (missing overbrights / what-have-you), depending on how the app is coded...