OK, here's a couple of normal images.
This is the Antidetector image, which what looks to be full Trilinear when the mip colours are on:
This is an image from the drivers as they come, with 'Quality' filtering in use:
You can see that the mipmap transitions are much more progressed all over the AntiDetector image, as you would expect with full trilinear. With the normal image the base textures don't show up the mipmap transitions that much, because there is more pregression between the levels - however, it is noticable on the detail textures.
Here's a couple of highlighted mip transitions:
There’s two things to consider here. First off, the detail textures are just that: detailed, and hence high resolution (in comparison to the default textures) – not properly filtering through all levels will save a lot of performance (this is like the difference between ‘Application’ and ‘Aggressive’ on the pre 44 drivers).
The other point is that NVIDIA do not appear to be rendering what they are telling people they are rendering. Their review guide actively promotes downloading SamX’s texture filtering app from here to check out the filtering levels on the FX series – with SamX’s app this shows full mip-map transitions when “Quality” Trilinear is enabled, however here we see that this just isn’t happen in the game. This also means that there effectively is no “Application” mode anymore, at least in UT2003 – this is the best filtering that can be had, regardless of driver settings.
This is the Antidetector image, which what looks to be full Trilinear when the mip colours are on:
This is an image from the drivers as they come, with 'Quality' filtering in use:
You can see that the mipmap transitions are much more progressed all over the AntiDetector image, as you would expect with full trilinear. With the normal image the base textures don't show up the mipmap transitions that much, because there is more pregression between the levels - however, it is noticable on the detail textures.
Here's a couple of highlighted mip transitions:
There’s two things to consider here. First off, the detail textures are just that: detailed, and hence high resolution (in comparison to the default textures) – not properly filtering through all levels will save a lot of performance (this is like the difference between ‘Application’ and ‘Aggressive’ on the pre 44 drivers).
The other point is that NVIDIA do not appear to be rendering what they are telling people they are rendering. Their review guide actively promotes downloading SamX’s texture filtering app from here to check out the filtering levels on the FX series – with SamX’s app this shows full mip-map transitions when “Quality” Trilinear is enabled, however here we see that this just isn’t happen in the game. This also means that there effectively is no “Application” mode anymore, at least in UT2003 – this is the best filtering that can be had, regardless of driver settings.
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