The following image is from a 5900 Ultra in UT2003:
The control panel settings were set at "Quality" mode, which should be NVIDIA's full Trilinear mode, however the floor does not appear to be fully trilinear filtered at all. Oddly, though, there are parts that do appear to have more progressive mip-map transitions such as the gun and parts of the coridor.
The control panel settings were set at "Quality" mode, which should be NVIDIA's full Trilinear mode, however the floor does not appear to be fully trilinear filtered at all. Oddly, though, there are parts that do appear to have more progressive mip-map transitions such as the gun and parts of the coridor.
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