And how does any of what you said change what the Sony guy said? The video game market in China is already worth billions (in US dollars) each year but the games have to avoid so many cultural prohibitions to skirt the censorship rules that very few Western/Eastern/Asian games, that were not developed with China in mind, can be released there.
Because censorship is the least of the worries when trying to release a Western title in China. Price is the biggest factor (console + software). And overshadows EVERYTHING else.
The dominant method by which one accesses modern gaming in China is the PC gaming center. The most played games are F2P games. There are plenty of Korean games (like Blade and Soul) and American games (like DOTA2 and LoL) which are highly successful in China. There are even successful Japanese games although I can't think of any off the top of my head at a moment.
Hell, you have to get by Korean censors to get a game released in Korea (Diablo III almost got banned there). Yet they redid the game to make a specific Korean version despite Korea being a MUCH smaller market than China.
Redoing a title to get by censorship is worth it if it's a genre/title that the Chinese find compelling and is either cheap or free to play. Blade and Soul for example has a China specific version. As do many Korean F2P MMOs.
Censorship is just an excuse. Because they know they do not have products which can be commercially successful in China at the prices they require for it to be profitable. They can be successful...
IF they are free or extremely cheap (like around 1-2 USD per game). Then you make money with in game purchases (F2P model). Or if it's a genre they care about. Guild Wars 2 is hugely successful there despite having a up front cost associated with it...because it's a MMO and doesn't have monthly MMO fees...and works fantastically in PC gaming centers on machines that are potentially shared by 10's to 100's of people in any given week/month.
Anything that can't easily be played in a gaming center is going to always be small potatos. Consoles offer almost nothing that is compelling to the average Chinese gamer. There's huge up front cost (the console) and then there's a relatively large added cost with each game purchased. F2P games are still not hugely prevalent although at least they exist. MMOs are also under-represented.
And, of course, the biggest potential concern for console makers. For console gaming to be successful in China they have to be able to work easily in gaming centers to service many many many players per console. Which means less console sales. And if using physical media, less game sales as well as one game purchase can easily service 10's to 100's of players a week/month.
Censorship? That's just a red herring. It's a real problem, but is dwarfed by the main problems that face console adoption in that country. China isn't the only country where many titles have to be reworked to get by censorship laws. Korea, Germany, and Australia are just a few others that often require special versions to get by censorship laws.
Hell, there was a time when companies had to release special censored versions of games if they wanted those games sold in Walmart. It was also fairly common up until a few years ago for some European games to have to release a special censored version for sale in the USA. That's mostly died down with the advent of Steam and digitally driven sales, however.
[edit] One thing I forgot to mention. The PCs used in the gaming centers in China are quite likely cheaper than the consoles being sold in China. They mostly use used parts sourced from other countries like Japan, Korea, and the US. And probably Europe as well, but not as sure about that one. Some of the gaming centers in more affluent cities might actually use new hardware, and those would be the ones where consoles have a potential to get in. Although revenue for console makers would be miniscule.
Regards,
SB