Game technology - Ain't it great! Celebrating gaming technology

Great additions, all of you :D

Just remember to post more videos/screenshots :devilish:

Here's another one, Little Big Planet 2's shadow casting particles:

 

Omega Boost amazes me to this day. PD did an outstanding Job with Omega Boost on the PS1. Almost looked as good as an early PS2 game. Great particles, great lighting and reflections, butter smooth framerate and amazing animation
 
- Halo Reach AI and HDR

While I agree on Reach having the better AI, I think Halo 3 had better HDR than most other games including Reach.

Don't have any videos showing this, but it's described in the Reach tech interview:
Digital Foundry: How is HDR being handled this time? The dual framebuffer seemed to get a lot of flak in Halo 3 in terms of the resolution downgrade, but there wasn't much explained about it. Were other framebuffer formats (7e3/FP10 or INT16) just nowhere near comparable? Your previous GDC presentation only described the differences in terms of numbers, but the real-world comparison is difficult to visualise otherwise. What's the approach in Reach?


Chris Tchou: We use a single 7e3 buffer for our final render target in Reach. This results in a more limited HDR (about 8x over the white point, as opposed to 128x in Halo 3) but is much faster for transparents and post-processing. In practice, the difference between 8x and 128x HDR is slight - the main thing you may notice is that the bloom around bright areas loses its color more often, desaturating to white.
http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interview
 
Red Faction's destructible environment. While I preferred Bad Company 2 as a game in many ways, I think the simulation going on in Red Faction is probably the best so far. We'll see when Battlefield 3 is out.


NSFW!!! Unfortunately the person that made this vid decided to put a thong shot as his banner at the end.
 
Red Faction's destructible environment. While I preferred Bad Company 2 as a game in many ways, I think the simulation going on in Red Faction is probably the best so far. We'll see when Battlefield 3 is out.

I think Red Faction is more impressive than BF3 even. Unless I'm mistaken, isn't the destruction still precalculated in BF3 where it's simulated in Red Faction?
 
I think Red Faction is more impressive than BF3 even. Unless I'm mistaken, isn't the destruction still precalculated in BF3 where it's simulated in Red Faction?

I don't think we know yet. I haven't read any details, but concept art shows buildings falling over. The jury is out, but for now, Red Faction is king.
 
Based on my two physics contributions, I would like to play a game where teams of people dressed in power armour play football in a full destructible city.
 
Tech wise, I was much more impressed with the original Red Faction's Geomod tech, compared to Guerilla's where you had the mighty hammer of Thor that could knock down buildings with a swing :)

Back in the day (2001) no one did terrain deformation like them, and you could in fact create a tunnel into the enemy base in multiplayer so it was used as a strategic tool as well.
 
I don't think we know yet. I haven't read any details, but concept art shows buildings falling over. The jury is out, but for now, Red Faction is king.

Yeah you have a point. I see things like this:

original.jpg


damage.jpg


And think it's a swap in geometry and would blow open that way regardless if you shot a grenade at that corner a foot to the left or right.
 
ARMA 2 has the best country towns I've seen.
http://img43.imageshack.us/i/arma2demo20100512175157.jpg/

Two Worlds II is perhaps tied with Crysis for best jungle.
http://img708.imageshack.us/f/screendx100014.png/
Crysis jungle
http://img121.imageshack.us/f/crysis64201005041717144.jpg/

Crysis also has the best lighting IMHO.
http://img685.imageshack.us/f/crysis64201005041739391.jpg/
http://img709.imageshack.us/f/crysis64201005041739271.jpg/

Two Worlds II for best parallax mapping (or whatever they call it)
http://img87.imageshack.us/f/screendx100006.jpg/

Settlers 7 for best tech in a strategy/RTS.
http://img33.imageshack.us/f/settlers7r2010032223094.jpg/

I took all these screenies myself but the FPS was sometimes too low on my hardware. This GTX260 ain't exactly burning it up like it used to.
 
LBP2 is gorgeous as everyone's said. Gets very close to looking lifelike at times, and the particles are very original and add a lot of life.

Champions of Norrath was fabulous on PS2. Dynamic shadow casting lights, zillions of particles, fluid dynamics and supersampled IQ, all at 60 fps (especially RTA that didn't have the dual layer DVD streaming issues).

 
LBP2 is gorgeous as everyone's said. Gets very close to looking lifelike at times, and the particles are very original and add a lot of life.

Champions of Norrath was fabulous on PS2. Dynamic shadow casting lights, zillions of particles, fluid dynamics and supersampled IQ, all at 60 fps (especially RTA that didn't have the dual layer DVD streaming issues).


That reminded me of Baldur's Gate. They look similar.
Either Champions or Baldurs was touted to have some form of bump mapping on the PS2. There are scenes that give that impression. I dont know if any indeed had bump mapping, but if one of them had, thats quite an achievement
 

Messiah did brilliant things back in the day. Unfortunately mediocre reviews made people forget about its technical achievements and brilliant gameplay ideas.

This was also planned for the PS1 and Dreamcast but got canned. I wonder how it would have looked on those two platforms.

This is the first game I have ever heard using variable LOD to increase the detail at any scene without affecting performance, skeletal physics and skin deformation if not other stuff I cant remember right now. The AI was also brilliant at the time.

They were aware of your presence, characters interacted with each other, it incorporated stealth and you could fool them by possessing various characters.

I used to love that game
 
Fight Night has some really good looking character models and "muscles simulation"
skin looks great too ...

Yep, beautiful game. Another game that did a really good job with the muscle simulation was Red Dead Redemption on the horses.

You can see it pretty well here
 
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