n00bmikechai said:* 200 posts OMFG! *
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n00bmikechai said:* 200 posts OMFG! *
ATi could say, that G71 (GTX) has 50% more fillrate and 3% more bandwidth than R580 (XTX) and still is slower.Xbot360 said:Maybe ATI should come out with a slide "ALU for ALU, we are 150% more powerful!" or some such nonsense![]()
Jawed said:Configurability is presumably being able to produce at least 3 SKUs based on only one die and two PCBs: GTX, GT, GS.
Jawed
Someone summoned me? What can I do for you, master?Chalnoth said:n00b
chavvdarrr said:
The 7900GTX has got the same pixel fill-rate as the X1900XTX and only 3% more memory bandwidth. It has a 50% advantage in texture fill-rate, but is that really such a big deal in modern games (ie. shader-intensive)?jb said:Scary???? Given the fillrate (and MB) advantage that these new parts have over the ATI parts, its not scary at all...
trinibwoy said:Speaking of MSRP - http://www.mwave.com/mwave/DeepSearch.hmx?scriteria=7900+GTX&ALL=y&TP=2
EVGA 512-P2-N570-AX GF7900GTX EGS 512MB PCI-E W/HDTV & DUAL DVI$765.00![]()
EVGA 512-P2-N575-AX GF7900GTX SUPERCLOCK 512MB PCI-E W/HDTV & DUAL DVI$795.00![]()
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jb said:Geo, Dave said that ATI and NV counted transister differently. It seemed like it was some time ago thus it may or may not be still relevent....
jb said:Geo, Dave said that ATI and NV counted transister differently. It seemed like it was some time ago thus it may or may not be still relevent....
Uttar said:dizietsma: Geo had made the interesting comment a while back that for a given wafer with a process with roughly similar defect rates, the number of defects over the wafer is constant, yet there are more potential chips on it. As such, the number of chips with defects will be statistically lower. Since G70 was 334mm² and G71 is 196mm²... Well, you can guess the rest.
Vysez said:Ok, after a little discussion with some folks, it seems that it's indeed better to have a thread for each of the two discussions going on.
So here it is:
G7x vs R580 Architectural Efficiency
http://www.beyond3d.com/forum/showthread.php?t=28973
compres said:Ouch, kind of hard to find my last read post on that thread(tough day for a lurker).
Regarding the 7900gtx, are we really speculating anything? Seems to me the launch is inminent and final info is already known about it(leaked).
This thinking might be fine if transistor count was something more than a guess. As silent_guy said engineers don't waste time trying to count transistors. At least none that I've ever worked with or talked to measure anything other than die size.Chalnoth said:Well, by some measure, transistor count is more tightly-connected to the underlying architecture than die size, so it's somewhat nice to have the information for speculation on how architectures will scale over different numbers of pipelines, and how well they'll do at different processes.
But you're absolutely right: for the most part, transistor count is just a proxy for die size in these speculations. It is the die size that is the important bottom line. I think we mostly make use of transistor count because it's largely independent of process technology, and we're used to thinking in that way on these forums.
[*]"three" is a pretty funny number for a computing architecture. I wouldn't be surprised if each shader unit in R580 (and RV530) is actually composed of four quad-pipelines, with one dropped for the sake of redundancy. That's 25% redundancy, on a total of approximately 128M transistors (64 pipelines, 16 dropped for redundancy). If that's the case, then we prolly won't see a "36 pipeline" variant of R580.[/LIST]Obviously, all guesses... The point being that R580's "size" might look like a huge disadvantage, but there are hierarchies of fine-grained redundancy at play, and I expect that redundancy in R580 is significantly more advanced than R420. I also suspect that the "3:1" architecture of RV530 and R580 adds a significant layer of redundancy. The end-result being, perhaps, that practically every core comes out as a fully functional R580 (or RV530).
Jawed