Deflection said:
Has it been confirmed that the Doom3 engine takes advantage of 24bit to give better image quality than 16bit?
No, and I personally don't think 24/16 bit would make a difference with Doom3 either. It's designed to look "good" with interger math. However, it's other aspects of the ARB2 rendering path that might make some visual difference, as carmack had suggested in his .plan IIRC. Probably minor though.
IMO, any significant difference will likely be between cards that can render in a single pass, vs. multiple passes. I expect there to be a bigger difference between the R200 and NV2x, than there is between the R300 and NV30.
Also, to be clear, we don't even know if the NV30 path in doom 3 is using much floating point at all. It might be more analogous to the R200 than the ARB2 path: R200 path is integer based, but one pass per light.