I've been thinking about this for a bit after the reading about EA's call for a single, open gaming platform. The best candidate for this would be the PC, I believe. In the coming years, will the PC become the gaming platform of choice? Will home consoles get swept away by a convergence of entertainment around the computer?
Here are the obstacles I see to realizing such a scenario:
1. Most people don't want to have a PC in their living room. This can be overcome though, with a scheme where the computer would situate somewhere else, while the audio-visual data is streamed to a set-top box over a wireless home network. Such a scheme would additionally give users the flexibility to play games where it happens to be most convinient. Sometimes you can play on the big screen TV. Sometimes you might have to play at your desk. It also opens up interesting possibility for on-demand, server-based gaming.
2. A typical Windows PC is a mess, with all sort of weird programs running and possible compatibility issues as a result. Visualization can really help here, I believe. The move to multicore processor means it won't be hard to partition out a separate environment with guaranteed CPU and GPU performance level.
3. Gaming PC specs are confusing for adverage users. A certification system would help here. I can definitely see Microsoft moving its Gaming for Windows badge onto the hardware side.
4. Gaming PCs are expensive compared to consoles.
Thoughts?
Here are the obstacles I see to realizing such a scenario:
1. Most people don't want to have a PC in their living room. This can be overcome though, with a scheme where the computer would situate somewhere else, while the audio-visual data is streamed to a set-top box over a wireless home network. Such a scheme would additionally give users the flexibility to play games where it happens to be most convinient. Sometimes you can play on the big screen TV. Sometimes you might have to play at your desk. It also opens up interesting possibility for on-demand, server-based gaming.
2. A typical Windows PC is a mess, with all sort of weird programs running and possible compatibility issues as a result. Visualization can really help here, I believe. The move to multicore processor means it won't be hard to partition out a separate environment with guaranteed CPU and GPU performance level.
3. Gaming PC specs are confusing for adverage users. A certification system would help here. I can definitely see Microsoft moving its Gaming for Windows badge onto the hardware side.
4. Gaming PCs are expensive compared to consoles.
Thoughts?