From PC to Next-Gen Consoles: Largest Performance Gap In A While?
I'm just the "average gamer" really curious about future console hardware
capabilities, and how they may overcome/reduce current limitations/burdens in the PC area(and current consoles). Granted, I understand limitations will always be present in any piece of hardware, but what major technical advantages can one really expect form next-generation consoles?
More specifically:
What technical factors do you believe will be less of an issue
for the next-generation consoles Vs current (and perhaps future)PC graphics cards? Or, what features, known so far, do you think will really set consoles apart form PCs in terms of performance?
for example:
-- Will fillrate finally be a non-issue for consoles, especially since they will
be displaying much lower resolutions than high-end PC graphics ?
-- How will these consoles benefit by not having to deal with the “slow†AGP bus that high-end PCs
must work around/cope with.
-- What’s the big deal about Xenon’s shaders having access to main RAM? What kind of advantage will this kind of “tightly interconnected†design of consoles have over PC systems?
-- Although today’s PC graphics cards are becoming increasingly powerful, they are unfortunately limited by today’s CPUs. What position does this then leaves next-generation consoles in, with their extremely powerful, yet, “less general purpose†CPU's? Perhaps a performance gap that’ll be much harder to close this time around?
Being less tech-savvy than most here, this is all can think to ask; but I’m sure you guys can think of a number of other points that may be related to this discussion, in addition to sharing some insight to those questions. I’m anxious to hear your thoughts, so please feel absolutely free to post anything along the lines of this topic. I would appreciate it greatly.
PS: I always browse these forums, but I registered just so I could post this thread. Sorry if it has been brought up before.
I'm just the "average gamer" really curious about future console hardware
capabilities, and how they may overcome/reduce current limitations/burdens in the PC area(and current consoles). Granted, I understand limitations will always be present in any piece of hardware, but what major technical advantages can one really expect form next-generation consoles?
More specifically:
What technical factors do you believe will be less of an issue
for the next-generation consoles Vs current (and perhaps future)PC graphics cards? Or, what features, known so far, do you think will really set consoles apart form PCs in terms of performance?
for example:
-- Will fillrate finally be a non-issue for consoles, especially since they will
be displaying much lower resolutions than high-end PC graphics ?
-- How will these consoles benefit by not having to deal with the “slow†AGP bus that high-end PCs
must work around/cope with.
-- What’s the big deal about Xenon’s shaders having access to main RAM? What kind of advantage will this kind of “tightly interconnected†design of consoles have over PC systems?
-- Although today’s PC graphics cards are becoming increasingly powerful, they are unfortunately limited by today’s CPUs. What position does this then leaves next-generation consoles in, with their extremely powerful, yet, “less general purpose†CPU's? Perhaps a performance gap that’ll be much harder to close this time around?
Being less tech-savvy than most here, this is all can think to ask; but I’m sure you guys can think of a number of other points that may be related to this discussion, in addition to sharing some insight to those questions. I’m anxious to hear your thoughts, so please feel absolutely free to post anything along the lines of this topic. I would appreciate it greatly.
PS: I always browse these forums, but I registered just so I could post this thread. Sorry if it has been brought up before.