The result is very little difference between what we gamers would traditionally define as single-player and multiplayer. Unlike the original Horizon, which treated solo play and online multiplayer as two discrete modes, in Horizon 2 you can instantly switch between one and the other at any time, in any part of the world.
“This is what I mean by truly next gen,” explains senior game designer Ben Thaker-Fell. “There’s no waiting, everything’s instant.”
“If you’re playing solo, drifting around, getting XP, the last thing that you want is to have to leave that progression system because your friends come online; you don’t want to be presented with that situation where you’re torn between socialising and progressing your game.
“So because we’ve got this unified system you can join your friend and carry on levelling towards what you were doing back in solo, and I find that one of the key things for keeping me playing online – that I don’t have to leave what I was doing before. And as I said, because of the dedicated servers it’s all instant. There’s no lobbies, there’s no loading; it’s just straight in, there and then.”
We’re shown a demo of this in action and, despite the obvious complexities of such a system beneath the surface, on screen it truly plays out as simple as described. We watch as a car eases along a road; the game is in solo mode and the map is packed with traffic, lighting and atmospheric conditions, and Drivatars that are all unique to this particular session. With the press of a button, the game camera shifts around the front of the car (which is still moving) while the game transitions from solo mode to online play. In the space of half a sentence, the Drivatars are replaced with real players, and conditions and traffic are synced with an online session-in-progress. All the while the car is still cruising down the very same road, exactly where it was seconds before. Seamless, indeed.
Very nice - this is definitely where I want gaming to go.