Forza Horizon 2 on the horizon! [XO,X360]

The result is very little difference between what we gamers would traditionally define as single-player and multiplayer. Unlike the original Horizon, which treated solo play and online multiplayer as two discrete modes, in Horizon 2 you can instantly switch between one and the other at any time, in any part of the world.

“This is what I mean by truly next gen,” explains senior game designer Ben Thaker-Fell. “There’s no waiting, everything’s instant.”

“If you’re playing solo, drifting around, getting XP, the last thing that you want is to have to leave that progression system because your friends come online; you don’t want to be presented with that situation where you’re torn between socialising and progressing your game.

“So because we’ve got this unified system you can join your friend and carry on levelling towards what you were doing back in solo, and I find that one of the key things for keeping me playing online – that I don’t have to leave what I was doing before. And as I said, because of the dedicated servers it’s all instant. There’s no lobbies, there’s no loading; it’s just straight in, there and then.”

We’re shown a demo of this in action and, despite the obvious complexities of such a system beneath the surface, on screen it truly plays out as simple as described. We watch as a car eases along a road; the game is in solo mode and the map is packed with traffic, lighting and atmospheric conditions, and Drivatars that are all unique to this particular session. With the press of a button, the game camera shifts around the front of the car (which is still moving) while the game transitions from solo mode to online play. In the space of half a sentence, the Drivatars are replaced with real players, and conditions and traffic are synced with an online session-in-progress. All the while the car is still cruising down the very same road, exactly where it was seconds before. Seamless, indeed.

Very nice - this is definitely where I want gaming to go.
 
There are some imperfections in lighting, I mean shadows and reflections (mirror has no reflection/shadow on lambo or spoiler on mitsubishi). I hope they will fix it (at least shadows), usually they add this things late in process (like reflection of rival cars on the hood or shadows of environment on FM5 that were fixed few mounts after E3 reveal). Also the graphics is too similar to FH, I need to see it in motion, but I know that it's going to be the best racing experince in 2014 for me .
 
Are we able to guess the resolution in the promo shots?

1080 is what I get on the Mitsu, but I am not all that great at it. I picked a few spots, fence, car, etc and a various sizes but got the same results. It is the only image I thought could be at least in game of some fashion.
 
The original GAF leaker claimed the cloud would be used for "super sexy dynamic weather system" or something. So I thought maybe it'd be cloud's coming out party. No word on that? I'm not seeing it in the pasted dev text in this thread, anyway.
 
The original GAF leaker claimed the cloud would be used for "super sexy dynamic weather system" or something. So I thought maybe it'd be cloud's coming out party. No word on that? I'm not seeing it in the pasted dev text in this thread, anyway.

Code:
Fall 2014, probably September.

Super sexy weather system and... shit tons of co-op/social stuff. 1080P and open-world, so you can road trip with your bros.

I can't find the main parts of his rumors though, so not sure.
 
Game will most likely be 1080p, but gameplay will look worse than these bullshots/photo mode shots.

It is almost identical
Why people keep doing this.

Forza Horizon 1 already using MSAA + FXAA

I reposted again

Gameplay
i7Vk8JUH90nuD.JPEG



Photo mode
iUoO3wos9BpGo.jpg
 
Will probably look extremely similar to the "photomode" "bullshots". As did/does FM5. Plus you have to remember FH is a 30fps game not 60.
 
The discourse around resolution and framerate continues to make headlines as developers optimise their games as they see fit. Fulton and the team at Playground are firmly of the belief the next-generation is about light rather than resolution, but he did confirm Forza Horizon 2 on Xbox One would display at 1080p and, like the original Forza Horizon, a locked 30 frames-per-second.

From the article.
 
it's a but confusing, does it mean native 1080p or it will be displayed at 1080p, but upscaled from a lower resolution ?
they had the same PR talk for other games which would not be native but said they would still be displayed at 1080p on the TV.
 
it's a but confusing, does it mean native 1080p or it will be displayed at 1080p, but upscaled from a lower resolution ?
they had the same PR talk for other games which would not be native but said they would still be displayed at 1080p on the TV.

“I think I remember that’s always a hot-button topic, until a game comes out and people go, ‘Oh, this actually really works.’ But 1080p was an absolute must for us; it’s the benchmark for next-gen.”

I think it will be rendered at 1080p.
 
it's a but confusing, does it mean native 1080p or it will be displayed at 1080p, but upscaled from a lower resolution ?
they had the same PR talk for other games which would not be native but said they would still be displayed at 1080p on the TV.

everything is upscaled/downscaled to the res you set in your xb1 display settings output ..

you currently have the option to output

1. 1080
2. 720

im guessing we'll see a couple new resolutions added once they support 4K hopefully in the near future
 
50 seconds of awards & tweets
5 seconds logo
0.5 seconds replay angle of engine revving.
2 seconds Xbox One logo
2 seconds "stay tuned for E3"
:p
 
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