shredenvain
Regular
Its arithmetically simple to understand. Certainly the game is not making full use of PS4's stronger shading capacity. We are talking identical family of gpu architecture. The visuals produced only require 12 CU to reproduce at 1080p at 30fps.
The last thing Bungie wants to do is further harm the relationship it has with the portion of the Xbox community that felt betrayed by their going multiplatform and exclusive PS4 conent. And its not exactly an A+ quality game quite yet. Also in some cases we saw with Tombraider having slightly improved image quality on PS4 seemed to disproportionately negatively effect Xbox One sales.
This argument doesnt hold water. You cannot just automatically use every ounce of Alu because it is there. You need bandwidth as well as cpu resources. It is pretty simple if you think about it without I love my system of choice goggles on. Bungie designed destiny as 30 fps game from the beginning. I am pretty sure they targeted 1080p on the Ps4 from the get go and with the help of MS tech guys and SDK updates they were able to get the X1 version there as well. Seriously how many times have developers like Sebbbi posted on B3D that if you want to make a 60 fps game you have to design around the framerate.
He has also said that to get a locked 60fps you have to average out at 70fps.
You cant achieve something that drastic through optimization.
Seriously people I would expect a thread like this at other forums, but not here.
Some of you think that all theoretical system performance is guaranteed on a console.
Hardware is only half the story.