Folklore demo.

I just now discovered it along with a bunch of other stuff. Seems they're finally getting it right, with releasing stuff online during Leipzig GC. About time. ;)
 
I've started the download last night. Couldn't check it today as I was already late for work when I woke up:oops:
 
Demo is much better than the Japan demo - and sooo long! great.

I got some time to play yesterday, and before I knew it, I was an hour into the demo, beating that weird spikey monster that we all liked so much in the trailers.

It's a bit limited in terms of gameplay, and the loading screens (even if they're just mere seconds from HDD right now) are a bit silly (streaming ftw), but the game looks decent, the gameplay is quite fun (grabbing the souls thing - would be a good fit for God of War :D, or obviously that Vampire game) and somehow it's entertaining. I have only played the fairy level so far. I like the character model of Keats a lot, by the way, in the selection screen. Looks very good.

Somehow this game also game me some FF vibes.
 
I got some time to play yesterday, and before I knew it, I was an hour into the demo, beating that weird spikey monster that we all liked so much in the trailers.

It's a bit limited in terms of gameplay, and the loading screens (even if they're just mere seconds from HDD right now) are a bit silly (streaming ftw), but the game looks decent, the gameplay is quite fun (grabbing the souls thing - would be a good fit for God of War :D, or obviously that Vampire game) and somehow it's entertaining. I have only played the fairy level so far. I like the character model of Keats a lot, by the way, in the selection screen. Looks very good.

Somehow this game also game me some FF vibes.

The characters shout "come on" pretending to be in Devil May Cry. Funny.
 
What a weird game. Cool though.

:LOL: Before I played the demo, I was thinking "What kind of post/review is that ?". After I played the demo this evening, I am with you.

It's an interesting trip but I like it. Someone sleepy was watching me play, but in the end he had to cheer me on as I tug on the folk souls.

It's a bit limited in terms of gameplay, and the loading screens (even if they're just mere seconds from HDD right now) are a bit silly (streaming ftw), but the game looks decent, the gameplay is quite fun (grabbing the souls thing - would be a good fit for God of War :D, or obviously that Vampire game) and somehow it's entertaining. I have only played the fairy level so far. I like the character model of Keats a lot, by the way, in the selection screen. Looks very good.

Somehow this game also game me some FF vibes.

First the negatives. The camera is static and bothersome. I have to re-orientate it using L1 all the time. If it were not for the unique game world and gameplay, I would have deleted the demo right away.

I also dislike the RPG style talking. Was told the final game will have real dialogue (as shown in the trailer). If true, a big "Thank You" to the developers.

The play area is constrained. There are also invisible walls preventing me from venturing out.


Now the positives. I love the quirky but beautiful game world. I also like the battle system. Pulling souls out of big monsters is more fun than I thought. I also appreciate the strategy element: Selecting and assigning folks to the Playstation []xO^ buttons.

What brought the whole game to life for me is the Monster Book (I might have remembered the name wrongly) and the soul system. The book is essentially a guide on how to defeat the bosses, but it's done in a twisted humorous way.

The first time I needed to consult it -- when the boss showed itself, I thought I got the wrong book. We burst out laughing when we figured it out in an instant.

The soul system allows the players to collect and use "pokemons" (folks). You essentially fish the souls out from unwilling monsters in a timely fashion. Some folks can deal status attack (e.g., slow down).

I didn't see anything related to online play. So I don't know if there's any.

Overall, I will keep an eye on it. The game makes me smile, but I suspect some may not like the SIXAXIS use (It works great but people have inertial).

"What a weird game. Cool though." indeed. :LOL:
 
First the negatives. The camera is static and bothersome. I have to re-orientate it using L1 all the time. If it were not for the unique game world and gameplay, I would have deleted the demo right away.
You can free rotate camera in battle areas with right stick.
 
Left stick for moving girl, right one for moving camera in "battle zones" only.
In the areas, where NPCs standing, camera is fixed.

During battle, you have to press L1 to target the enemies. Then the camera works as you described. This is what makes the battle workable despite the fixed camera view during movement.

I am going to let the experience sink in a few days before deciding whether to get it. I am feeling pretty good about the game at this moment.
 
Last edited by a moderator:
During battle, you have to press L1 to target the enemies. Then the camera works as you described. This is what makes the battle workable despite the fixed camera view during movement.
Eh?
Immediately after entering battle area you can rotate camera with right analog stick.
Withoun enemies L1 just resets camera, right stick still working before and after L1-pressing.

When enemy in sight L1 fixing camera on it.
Every moment you want you can press L1 one more time and get a free cam again.

I'm actually verifying this right now :)
 
Really ? I need to play the game again. Thanks for correcting me Mrakor.

EDIT: I left my PS3 in a friend's place, so it will take me sometime to replay the game.
 
Last edited by a moderator:
Mrakor, you seem to know the game well.
Do you like it ? In your opinion, are the controls too much ?

Did you figure out the monster book right away or am I too old (It took me 2 looks for something this simple) ? :)
Is it possible to beat that boss using other ways ?
 
Mrakor, you seem to know the game well.
Not so, i'm even not finished second realm in demo yet :)
GTHD eating all my free time :)

Do you like it ? In your opinion, are the controls too much ?
Catching souls is fun.
Especially not usual one.
I bet, it's fun to look at player at this time ;)

Artstyle is great.

Did you figure out the monster book right away or am I too old (It took me 2 looks for something this simple) ? :)
Is it possible to beat that boss using other ways ?

Not tried yet.
Suppose, maybe in full game, with greater choise of souls.
 
Not so, i'm even not finished second realm in demo yet :)

Same here.

Catching souls is fun.
Especially not usual one.
I bet, it's fun to look at player at this time ;)

:LOL: Yes I like tug-of-war with the souls too. And yes, I must have looked dorky flinging SIXAXIS around.

My sleeping friend came to my rescue because I lost the first one. We were hailing "Pull !" in unison on second try. :LOL:

As long as people don't take themselves too seriously, I think they will like it. But some may never "get it".

Artstyle is great.

No arguments there !

Not tried yet.
Suppose, maybe in full game, with greater choise of souls.

Yes... my heart is itching for it but I need a second and third playthrough to confirm.
 
Hey hey hey, Folksoul/Folklore Design Competition

http://threespeech.com/blog/?p=625

Game Republic, the developers of Folklore, are looking for one more Folk to add to the game. All you’ve got to do is design a Folk, illustrate it, give it a name, write a description and finally say what the unique attack is that the player can absorb from your Folk.
 
I'm all over this game. I've been slightly intrigued since E3 but the demo really sealed it for me.

I have to give it a shot because it may be what I was hoping Okami and Zelda TP were going to be. It probably won't, but it may be....
 
Back
Top