first jack III and R&C III screenshots

Perhaps adding on some multi-player options, online abilities... (even just content download) There are things they can do to make them stand on their own even more, rather than just be Jak II-2. ;)
 
cthellis42 said:
Perhaps adding on some multi-player options, online abilities... (even just content download) There are things they can do to make them stand on their own even more, rather than just be Jak II-2. ;)

:LOL: Jak2-2!! Hilarious... One day games will have titles like versions of drivers... Jak 6.14.10.3691 (Which by the way is the number of my *shivers* Intel Extreme driver here at work...)
On that note, today i might pick up FFX-2...
 
cthellis42 said:
Haven't gotten it yet? I thought you were going to be camping out your local store. ;)

Heh... I've been.... u know..... busy..... Have a look at the general forums, u'll get the idea ;)
 
Fafalada said:
For what's worth though, we do know that lots of guns and open ended mission selection are rather popular items in the western game market.
I wouldn’t call the vast majority of Jak IIs missions open ended, on the contrary to me it felt very much like most missions where just “do this and that, then fail and repeat at nauseaâ€￾.

Sure there where a few nice looking places in the game. Forrest Haven was very impressive technically, and also had a nice tranquil feeling about it (ultimately though it just turned boring and more of the same, with no real interactivity with the environments). But seventy-five to eighty percent of the game took place in the city, or other visually and spatially boring places.
 
I must say I find the game visually pleasing for the overwhelming part, but the game design itself unfortunately builds more on frustration than actual difficulty. Jak only has 6 health pie-slices, and he actually dies when losing the last, so in reality it is only 5. Some enemies also knock off two slices with one hit (gun turrets, for example). That many missions have to be done ALL OVER AGAIN if the player dies only compounds this design flaw, making for a thoroughly non-enjoyable exercise.

It would seem the designers realized the game would be too short if they did not force the player to start over from scratch on a mission after dying, that sucks.

Weapons are also underwhelming to say the least, with no lock-on feature, it is difficult to aim them, and for the short-ranged scattergun it is hard to judge exactly how far the reach of the gun really is.

Another annoyance is the lack of health packs in the city itself. If the player loses half his health after bumping into a guard by mistake and then somehow manage to elude the 1 million other guards that appears seemingly out of nowhere, he might as well crash his hovercraft or knock down another guard, because starting a new mission with half health is pretty pointless.
 
I've noticed, that whenever I forced it or tried to rush through a mission ... I've experienced what Guden Oden despribed, but after adjusting ... I hardly had to retry missons. I've finished the game in 17h and it was almost too easy, but nevertheless very enjoyable.

BTW Jak2 featured light auto-aim (kinda loss auto focus) for the guns with laser-pointer, the pump-gun was just a narrow-range point-and-fire gun.
 
Guden Oden said:
It would seem the designers realized the game would be too short if they did not force the player to start over from scratch on a mission after dying, that sucks.

Wow, I just completed JakII on Monday night after 31 hours of game time.

How anyone could accuse this game of being too short is beyond me!

There are something like 60+ missions! By the hours counter this game is twice as long as Jak & Daxter.

I thought JakII was great, I can't wait to play part 3. The twist in the story at the end was really good. JakII is the most polished game I have ever played. The production values are higher than a Hollywood blockbuster, defiantely in Spielberg territory, edging toward Kubrick levels of fidelity.

Nearly everyone I have challenged over the quality of Jak2 hasn't played more than 5 hours into the game. They are really not in a position to comment, you need to have at least obtained the Hoverboard.

I don't understand why people think it is hard, there were plenty of missions I completed on first attempt and most were done by the third.

The game never got fraustrating because you always progressed a little further with each attempt.

The other thing I don't understand is why people think this game is radically different from the first title. For me it is just an extrapolation. Sure the first game didn't have guns or the hoover board. But these features have been fitted seemlessly into the sequel. There was one section in J&D where you were armed. J&D also had plenty of mini-games and there were plenty of Zoomer sections.

I some people don't find the art and production design pretty. Wow, again. Were they playing a different game? There are so many parts of Jak's world that are visually exciting to look at. There were some great missions too. Of all the games I have completed it is without doubt my favourite game of this generation so far. (Please bear in mind that I only own a PS2.)
 
I just re-read Guden's post. He obviously doesn't get how to play Jak2 :rolleyes:

You just let yourself die if you want to reset your health whilst in the city.

You will reappear right where you died. The game lets you keep any ammo you have.

Great way to pick up ammo is to start a firefight in the city.

Also, it is very easy to move round the city without alerting the guards. All you have to do is not run into them with a vehicle or hover board. You can hide to remove the alert status, or just move into another sector or visit Tor, etc.

Of the four guns available to you in the game. The shootgun hits everything, so no aiming is required. The laser rifle auto aims to the enemy in the direction you are facing. The pulse rifle does the same. The mortar kills everything in a wide area.

For me, Jak2 has one of the best solutions for third person shooting.
 
Squeak said:
Fafalada said:
For what's worth though, we do know that lots of guns and open ended mission selection are rather popular items in the western game market.
I wouldn’t call the vast majority of Jak IIs missions open ended, on the contrary to me it felt very much like most missions where just “do this and that, then fail and repeat at nauseaâ€￾.

I think what Fafalada means by open ended, is that you can choose how to tackle the mission. Which gun to use, when to use the hoover board. When to sneak'n'snipe, when to charge in guns blazing. There are plenty of missions in the game that allow you to choose how to tackle them within the confines of the mission objectives.

The missions in the Powerloader suit, you can choose to leave the suit and continue on foot at anytime. I found it was easier to use your weapons to take out the enemy first, then continue along in the Powerloader suit until you'd cleared the next obstacle. There were some hoverboard missions where you could get off the hover board and do precision jumping on foot. It was only the rail grinds that required the use of the hooverboard. The roll jump covers more ground than a hoverboard jump.

That's what I think he means by open ended. The same context as GTA.
 
jak_daxter_3_01.jpg


is that a hint to something hmm.. special (a cross over ? )
:oops:
 
Already gone through the rumour, and ND and Insomniac are denying it. A lot. So...
The weird thing is, that rumor apparently originated from some speech Jason Rubin had some weeks ago, where he apparently said they are (or will be) working together on a PS3 game that will set 'new standards'

Since then, I've seen one denial of that, and it came from some SCEA PR drone, so I'm not really sure what to think.
 
I wouldn’t call the vast majority of Jak IIs missions open ended, on the contrary to me it felt very much like most missions where just “do this and that, then fail and repeat at nauseaâ€￾.
Exact same thing can be said of GTA3 missions, but that's not what I meant. I was referring to how the game and mission selection are structured - it's following the structure of recent GTA games, and most people refer to that as "open ended".
Whether the term is valid in the first place is not so important, it's the type of game structure that is clearly popular and growing more so for last couple of years.
 
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