Perhaps adding on some multi-player options, online abilities... (even just content download) There are things they can do to make them stand on their own even more, rather than just be Jak II-2.
cthellis42 said:Perhaps adding on some multi-player options, online abilities... (even just content download) There are things they can do to make them stand on their own even more, rather than just be Jak II-2.
cthellis42 said:Haven't gotten it yet? I thought you were going to be camping out your local store.
I wouldn’t call the vast majority of Jak IIs missions open ended, on the contrary to me it felt very much like most missions where just “do this and that, then fail and repeat at nauseaâ€.Fafalada said:For what's worth though, we do know that lots of guns and open ended mission selection are rather popular items in the western game market.
Guden Oden said:It would seem the designers realized the game would be too short if they did not force the player to start over from scratch on a mission after dying, that sucks.
Squeak said:I wouldn’t call the vast majority of Jak IIs missions open ended, on the contrary to me it felt very much like most missions where just “do this and that, then fail and repeat at nauseaâ€.Fafalada said:For what's worth though, we do know that lots of guns and open ended mission selection are rather popular items in the western game market.
_phil_ said:
is that a hint to something hmm.. special (a cross over ? )
The weird thing is, that rumor apparently originated from some speech Jason Rubin had some weeks ago, where he apparently said they are (or will be) working together on a PS3 game that will set 'new standards'Already gone through the rumour, and ND and Insomniac are denying it. A lot. So...
Exact same thing can be said of GTA3 missions, but that's not what I meant. I was referring to how the game and mission selection are structured - it's following the structure of recent GTA games, and most people refer to that as "open ended".I wouldn’t call the vast majority of Jak IIs missions open ended, on the contrary to me it felt very much like most missions where just “do this and that, then fail and repeat at nauseaâ€.