Sony claim cross-game chat is impossible on PS3. Which ruins both hopes and some entertainments. Just the other day I was playing Warhawk. Would be nice to have private smack-talk conversations with my friends, especially as WH's chat is and always has been a diabolical mess.
And considering Sony have been releasing OS RAM over the years, it's &*(£$@# stupid of them if they now don't have enough to implement a valued feature. TBH I don't think they are really trying, and are just finding themselves an excuse.
I think in their ears the voices of multi-platform developers complaining about lack of RAM vs the 360 rang just that little louder.
Microsoft can do this with 32MB and Sony with over 50MB not? what a shame.
How big is Vitas OS?? over 100MB?
It shouldn't ahve to though. Any game with VC is already doing everything it needs to ahve cross-game chat. It just needed a common library. Of course Sony screwed that up, so the only solution now is to run a parallel service. And given the amount of RAM the OS is taking, and that MS managed to pull it off in less space, it's certainly doable. At this point it's low proproty, but if Sony were determined to enable open VC, they could do so.I agree with Arwin on this. I would love to have the feature, but not at the cost of game performance.
Microsoft can do this with 32MB and Sony with over 50MB not? what a shame.
How big is Vitas OS?? over 100MB?
It shouldn't ahve to though. Any game with VC is already doing everything it needs to ahve cross-game chat. It just needed a common library. Of course Sony screwed that up, so the only solution now is to run a parallel service. And given the amount of RAM the OS is taking, and that MS managed to pull it off in less space, it's certainly doable. At this point it's low proproty, but if Sony were determined to enable open VC, they could do so.
It shouldn't ahve to though. Any game with VC is already doing everything it needs to ahve cross-game chat. It just needed a common library. Of course Sony screwed that up, so the only solution now is to run a parallel service. And given the amount of RAM the OS is taking, and that MS managed to pull it off in less space, it's certainly doable. At this point it's low proproty, but if Sony were determined to enable open VC, they could do so.
It shouldn't ahve to though. Any game with VC is already doing everything it needs to ahve cross-game chat. It just needed a common library. Of course Sony screwed that up, so the only solution now is to run a parallel service.
And given the amount of RAM the OS is taking, and that MS managed to pull it off in less space, it's certainly doable. At this point it's low proproty, but if Sony were determined to enable open VC, they could do so.
On the topic of Vita's OS, I read that it uses up one of the four cores on the CPU. Is this right? Is there already a thread on PSV's OS? Didn't see one yet.
Chat is seen (rightly) as part of the system services, and not something specific to a title. The chat engine runs as part of the OS, with whatever hook or library call from within the game to use it. I'm guessing there's some form of chat object that provides an audio stream to the game to mix? Or more likely the audio out from the game is mixed with audio out on the OS.Yeah you do make a good point. Wonder how MS pulls it off though because the party chat is noticeably higher quality than the VC in game, so wouldn't that mean they run on multiple libraries too?
Maybe they're hoping every PS3 owner will buy the Vita so they can use it to do cross-game chat while playing on the PS3?
Tommy McClain
Not really. It's just Sony are being deliberately vague. It's not a lack of RAM holding back voice chat as they claim, because MS proves 512 MB's is enough. It's Sony's lack of vision first, and then, having trimmed back the OS reservation for developers, being unable to take some back for cross-game chat because games rely on it now. And if they provided a decent standard feature - as you say, a standard SDK - they could at least provide cross-game chat for games that feature voice-chat, and potentially allow devs to patch games with an alternative library (Warhawk!).You're mixing arguments.
Chat is seen (rightly) as part of the system services, and not something specific to a title. The chat engine runs as part of the OS, with whatever hook or library call from within the game to use it. I'm guessing there's some form of chat object that provides an audio stream to the game to mix? Or more likely the audio out from the game is mixed with audio out on the OS.
Many of these services can run on tiny amounts of storage. Some people seem to forget we had entire multitasking computers running multiple apps on 1 or 2 MBs in the 16 bit era! I don't understand what massive RAM resources a chat client could need. Several seconds of audio buffer for each audio in, which'll be kilobytes. Room to decompress and mix them. Working space for the network operation. It should all fit in a SPE's LS! (This is where someone who's actually worked on network VOIP puts me straight )
Not really. It's just Sony are being deliberately vague. It's not a lack of RAM holding back voice chat as they claim, because MS proves 512 MB's is enough. It's Sony's lack of vision first, and then, having trimmed back the OS reservation for developers, being unable to take some back for cross-game chat because games rely on it now. And if they provided a decent standard feature - as you say, a standard SDK - they could at least provide cross-game chat for games that feature voice-chat, and potentially allow devs to patch games with an alternative library (Warhawk!).
Vita doesn't make amends. It shows Sony have realised their mistake and bodes well for PS4, but it also means a lot of expectation some of us had regards PSN really was misplaced. I think it's safe to say a decent web browser update isn't happening. In fact the network experience on PS3 isn't going to improve. Sony are now looking at new platforms, and this past year or more of hoping for a worthwhile FW update fizzles out into the realisation that Sony were willing to stop there and just use FW for ancillary features and anti-piracy measures. Gone are the days of looking forward to finding out what a FW update provides.
Also, I'm not sure this would indicate anything with the browser. Wouldn't they have access to all available memory for something like the web browser, unlike games?
The argument is that Sony could have provided a new library for games to voluntarily adopt that would provide a standard cross-game VC mechanism.. RAM would be no limit for something that was intended for new games and which should not take up much memory for the basic task. Of course, a cross-game VC mechanism would probably necessitate some server investment on their part, but as far as the PS3 is concerned, not so much.
The fact they've not troubled themselves indicates that they don't care to bring non-revenue producing features into the PS3 at this time, and they're likely going to use those features to sell PS4 instead.
The argument is that Sony could have provided a new library for games to voluntarily adopt that would provide a standard cross-game VC mechanism.. RAM would be no limit for something that was intended for new games and which should not take up much memory for the basic task. Of course, a cross-game VC mechanism would probably necessitate some server investment on their part, but as far as the PS3 is concerned, not so much.
The fact they've not troubled themselves indicates that they don't care to bring non-revenue producing features into the PS3 at this time, and they're likely going to use those features to sell PS4 instead.
Can't be impossible if you had a work in progress up and running.