Final Fantasy XV [XO, PS4, PC]

Horizon does not look as it has GI at all. Without a direct light source the lighting is flat.

As I said before many open world games have problems with GI or bounce light. This also applies to Watch Dogs 2 for example. Although this has approaches of GI I am not convinced without sunlight in outside areas.
You sure about that? Looks pretty bouncy to me.
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This is however, non complex GI which probably has pre-computed distance values which are then adapted to the daytime. The Final Fantasy video demonstrates real-time GI which is much finer (smaller scale with local objects). As in Watch Dogs 2 and many other open world games I do not like the GI in Horizen. I doubt it will affect the environment lighting if someone is wearing a lime-green suit.
 
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As far as I would be happy to see such improvements and features I' m always worried about optimisation. I think all hadrware taking advantage of DX12 will make things easier but does that mean that msot of those features are exclusive to Nvidia cards only ? Or would that be feasible with patches on current gen consoles and future scorpio patch or version of the game ? Also Tabata Showed a video of the buggy and saying they were working on modifying the terrain of the game to make it usable. But I believe technically it should ve been in the design of the game from beginning so they ll have to rework on the entire mapworld itself ? I finished the game two weeks ago only but there are still many things and quests to do. But all those DLC plans and such things even if it's not confirmed feels like a bit of backstabs for console players int erms of quality and experience of the game. But well.at least Luminous Engine looks mature enough now for future games. But would' ve loved to play the game in its true form with all those features.

Edit : footage at 1:47
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We have to stress that what they've shown is a test of the engine, not a working PC version of the game. And that is running on a 1080ti (13-15 tflops). I hope they do release FFXV with some cutting edge features on PC though as I've said in the past. I don't think we'll see that before 2018. And these features will probably be exclusive to Nvidia GPUs (VXAO/VXGI and the hairworks stuff).
 
I Square Enix were smart they would get out Windows FFXV in the autumn together with a "game of the year" edition of FFXV for the consoles.
 
And these features will probably be exclusive to Nvidia GPUs (VXAO/VXGI and the hairworks stuff).
Exclusive on not getting terrible performance, maybe. But hairworks was made available to all GPUs in Witcher 3, so I doubt it'll have vendor lockdown in FFXV.

I Square Enix were smart they would get out Windows FFXV in the autumn together with a "game of the year" edition of FFXV for the consoles.
They'd need to have outed all the patches and DLCs they have planned for release until then, which they probably won't.
Don't count on a FFXV GOTY before holidays or even 2018.

They do need to wrap up FFXV before the FFXII remake episodes start coming up, though.
 
it seems NVIDIA not only able to "help" west deveopers wbut also japanese ones (ffxv, switch). Im more curious with how they initiate and maintain that kind of "help".

i mean, square is usually pretty closed company right? athough nwadays they also open to use outside stuff like unreal...

hopefully they not just get a help from nvidia tho. because fur and hair in this game with AMD card will be abysmal performance otherwise
 
it seems NVIDIA not only able to "help" west deveopers wbut also japanese ones (ffxv, switch). Im more curious with how they initiate and maintain that kind of "help".

i mean, square is usually pretty closed company right? athough nwadays they also open to use outside stuff like unreal...

hopefully they not just get a help from nvidia tho. because fur and hair in this game with AMD card will be abysmal performance otherwise

I think nvidia's "help" in FFXV is simply the one that's already embedded into Unreal Engine 4. Most probably, the engine's higher tier licenses already carry gameworks stuff.
As for the Switch, we're probably just talking about nvidia doing little more than selling Nintendo the integration and development assets they had already developed for their proprietary Android / Vulkan games and adapted it to the console's FreeBSD.
It's a really low effort from both companies, IMO.
 
I think nvidia's "help" in FFXV is simply the one that's already embedded into Unreal Engine 4. Most probably, the engine's higher tier licenses already carry gameworks stuff.
As for the Switch, we're probably just talking about nvidia doing little more than selling Nintendo the integration and development assets they had already developed for their proprietary Android / Vulkan games and adapted it to the console's FreeBSD.
It's a really low effort from both companies, IMO.


I honestly do not understand what you are writing here....
 
the audio mixing or positional simulation or whatever was is it called, is still as bad as usual :(

already-lit dungeons also keeps bugging me....
 
Some report that the Gladio episode will be 3 hours long....I' m gonna probably wait to see all dlc or just watch some walkthrough on youtube.
Not really happy with all that added content but well waiting for all the patchs and upgrades on the 21th for the main game.
One thing I like on that video is the non-regeneration of health. That is something that destroyed the strategy of combat of FFXv for me. That auto regen really killed the need of having all those useless items in that game I never used any of the Ether potions...Hardly used most of the items. Same for the magics. And the skill tree upgrade is terrible...
 
I really look forward to a tight episode with some new game mechanics. Just because something takes longer to *complete* does not make it better.
 
NEED THE TECHNICAL EXPERTS HERE.

Whats the real native resolution of FFXV on PS4 Pro High mode? Because I was looking for that in the entire internet and I found nothing, just 1800p but IDK if its 3200x1800 or other resolution like XXXXx1800.

What I ask is the real native one and of course 100% real.

Thanks!
 
DF said it's using 1800p checkerboard, that would mean 1600x1800 per frame, and through checkerboard the final resolve would be 3200x1800, but not quite as good as native 3200x1800. If it is just 1800p then Shifty is correct.
 
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