I'm glued to this game.
I'm addicted to grinding with hunts and just waiting for daemons to come out at night for several "days" in a row and then spending lots of money on staying the night in the one place where we get x2 EXP. I'm now close to lvl50 where the main quest is recommending lvl19, lol.
Interesting tidbit for 4K HDR users: unlike e.g. Uncharted 4, this game isn't telling the PS4 Pro to set the signal to YUV420 when in 4K HDR. The result is that while there is enhanced contrast, there seems to be a loss of color information so for example the sky gets terrible banding. For this game, I have to set the PS4 Pro output to 2160 YUV420 manually. With YUV420 I still get a tiny little bit of banding in the sky but I need to really be looking for it and it doesn't get my attention when playing the game.
Maybe it's a specific problem with my TV, but nonetheless people should be looking out for it.
They already made it quite clear that Luminous is a dead end. Which is a bit of a shame.
Are you sure? All news I'm getting is
people explaining why the FF VII remake went with UE4 (i.e. hard to put other teams working on a new engine without an existing title to base specific implementations as examples). In fact, Sony has recently filed for the "Luminous Studio Pro" trademark. It doesn't look like it's a dead end.
There are a few problems with the engine, though. The PS4 versions have frame pacing issues that still persist over a month after launch and shouldn't have shipped with the game at all.
Also, it uses gameworks and I'd guess owning an in-house engine that is dependent on 3rd party software from a specific GPU vendor may not be very comfortable.
Frame pacing issues aside, Uncharted 4 on HDR + PS4 Pro certainly set the standard on IQ but this game really looks great nonetheless.
Personally, I think they should lower from 1800p to 1440p like Uncharted 4 does, and improve rendering distance a bit in the process.