Yes. I had to do it...
So, What's your final prediction on each of the next gen consoles.
Nintendo:
CPU- IBM..?
GPU- ATI..?
Backwards compatible
DVD...?
Wireless...?
Xbox 360:
What additional details are awaiting us @ E3 ?
HD-DVD announcement?
Samsung HD alliance, or Toshiba cross licensing deal-http://www.eetimes.com/news/latest/showArticle.jhtml;jsessionid=JVB0OJOLRMITSQSNDBESKHA?articleID=163101765
Will there be a console #2 (home server)?
Specs:
Custom IBM PowerPC-based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
500MHz processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance
500 million triangles per second
Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA
Shader Performance
48 billion shader operations per second
Memory
512 MB of GDDR3 RAM
700 MHz of DDR
Unified memory architecture
Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
PS3:
CPU-IBM..? 1x8, 2x4, 1x6 @ 3,3.5,4Ghz, etc..
GPU-NV..?
Blueray DVD..w/Hd-DVD?
HDD..?
Will there be a console #2 (home server)
So, What's your final prediction on each of the next gen consoles.
Nintendo:
CPU- IBM..?
GPU- ATI..?
Backwards compatible
DVD...?
Wireless...?
Xbox 360:
What additional details are awaiting us @ E3 ?
HD-DVD announcement?
Samsung HD alliance, or Toshiba cross licensing deal-http://www.eetimes.com/news/latest/showArticle.jhtml;jsessionid=JVB0OJOLRMITSQSNDBESKHA?articleID=163101765
Will there be a console #2 (home server)?
Specs:
Custom IBM PowerPC-based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
Custom ATI Graphics Processor
500MHz processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture
Polygon Performance
500 million triangles per second
Pixel Fill Rate
16 gigasamples per second fill rate using 4x MSAA
Shader Performance
48 billion shader operations per second
Memory
512 MB of GDDR3 RAM
700 MHz of DDR
Unified memory architecture
Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
PS3:
CPU-IBM..? 1x8, 2x4, 1x6 @ 3,3.5,4Ghz, etc..
GPU-NV..?
Blueray DVD..w/Hd-DVD?
HDD..?
Will there be a console #2 (home server)