but beyond3d said they could .Pete said:[H], for one, said they couldn't see a difference in their extensive UT2K3 testing.
Pete said:[H], for one, said they couldn't see a difference in their extensive UT2K3 testing.
<blinks> Ok, you just stumped me. How does this make any sense?jvd said:but beyond3d said they could .Pete said:[H], for one, said they couldn't see a difference in their extensive UT2K3 testing.
I know what you were doing. I was providing another that said they did see an iq issue One that i would believe over hardocp any day of the weekPete said:[H], for one, said they couldn't see a difference in their extensive UT2K3 testing.
Edit: jvd, I wasn't saying [H] was right or wrong. I was just providing an example of a "whole site" that said it was a non-issue at the time, IQ-wise.
Yup. Someone from nVidia personally promised Kyle that either the optimization would be gone or they'd include an on/off switch for it, when they did NOT Kyle got pissed and jumped onto the "nVidia is LYING!" bandwagon!CyanBlues said:Didn't they later came out and complained about it? [H] that is, i remember and article calling nvidia out about the brilinear thing in the driver that was suppose to be fix but wasn't.
caboosemoose said:OK kids, I know you've been chucking this hot potato back and forth plenty recently, but I've been a terribly busy bee of late and haven't been able to join in on the festivities. So...what's the bottom line regarding the latest filtering 'scandal'. Does it boil down to ATI not actually doing anything worse than NV's filtering optimisations but suffering from the fact that they (ATI) have been playing holier than thou regarding optimisation?
EDIT:
No we don't need another of these threads, but one or two well in formed posts might be useful for those who don't have time to read through 26,378 posts.
While I agree that both videos show shimmering, if to a very obvious different amount, I still fail to see where these two videos have been created differently. What do you mean by "scale them down to be identical"? They have the same resolution after all...Mr. Travis said:Far Cry - the effect shown is the way the engine handles an issue right now with regular bump mapping and gloss maps on any card... it can actually be seen in both videos if you scale them down to be basically identical... invalid test
jimmyjames123 said:For performance, the NV3x path should be optimal for the NV4x since it uses less complex shaders. You think things are going to get faster with more PS 2.0/3.0 shaders replacing PS 1.x shaders?
Not necessarily. In some of the synthetic tests done, the NV40 was actually faster in some cases using PS 2.0 vs using PS 1.1. The NV3x cards share FP16/FP32 precision with the NV4x, but architecturally the differences are eye opening (NV4x has superscalar architecture, different pipeline structure, different AA/AF algorithms, FP16 blending, SM 3.0, etc). Also keep in mind that the forced R300 path apparently has some coding optimizations for the R3xx cards, hardly what one would call "optimal" for the NV4x. SM 3.0 is, of course, designed to help make certain effects more efficient vs PS 2.0. Still, "optimal" in this case would refer to combination of image quality and performance.