Fillrate in the Next Gen Consoles

you're last person on these boards who has the right of accusing anybody of any bias, pal.

for the record, yes, that was personal.
 
I dont have a clue about how much memory Cell will need exclusive but thinking of TurboCache and the FlexIO there may be ways to get "extra" bandwidth i speculate.

For example if you lock 64/128MB of XDR memory to be used as texture and "swap" textures beetwen the GDDR3 it seems that you could "earn" a 10GB(+/-) of bandwidth and still have quite plenty of both read/write from FlexIO bus left.
We seen many tricks this gen of games so it shouldt be that hard to do.
 
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