still I think FC2 handles the topic better than most games, that simply glorify killing and violence. Not your cup of tea? Why not go play Modern Warfare 2 and kill some civilians!
Did you happen to see any civilians in FC2? At least in the original Far Cry (and it's true spiritual successor, Crysis) the story centered around an island that was entirely occupied by "evil" forces. The story here revolves around war-torn Africa; where are the Africans? This blatant omission seems a bit disingenuous to me.
Further, why would
everyone in the ~100 square miles that you can cover want you dead immediately? If anyone sees you from a quarter mile away while you're travelling at ~50mph, they instantly know who you are and that they want you dead. No questions, unless of course you're in a "no fire" zone...
Here's another imponderable for you: why can a "baddie" unload five clips worth of ammo in my general direction, I kill him, steal his gun, and it jams on the first clip? This isn't a random occurrence; this was the defacto method for any weapons you gleaned from dead baddies.
And waterways you say? I guess you didn't get to the second map then. Waterways were a JOKE in the second map, as you'd have snipers on all the little islands that would lob mortars at you with marksmanship not seen outside of a SEALS team. And we need not discuss the epic mountain of boat-mounted baddies that would follow you around?
As for being a sandbox? My geography is a bit rough, but last I checked, Africa wasn't made of thousands of miles of stone corridors. They promised some epic number of square miles you can cover, but a significant chunk of that number wasn't reachable
period. Other notable sandbox failures of FC2: item persistence (was there ANY?), enemy persistence / respawn (100 meters and suddenly that whole outpost you just wiped out is entirely re-manned and re-stocked?), storyline continuity with the world (I could completely EFF up the no-fire zone, and they let me right back in so long as I drive about 1km out and turn around...)
I think anyone who mentions that they are hoping Far Cry 3 is absolutely nothing like Far Cry 2 has a valid point -- the gameplay was fundamentally broken in a vast multitude of different ways.