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More news at E3.
Kotaku's Jason Schrier says he has heard that it is going to be "an online game of some sort". Hype levels falling. :/
Yup.Kotaku's Jason Schrier says he has heard that it is going to be "an online game of some sort". Hype levels falling. :/
Obsidian (New Vegas' dev team) had already stated they weren't working on anything related to this reveal, and looking at how they iterate between franchises, Bethesda's main team should be working on the next Elder Scrolls.
This sounds terrible.. Is Bethesda making that much money with ESO? The thing is 4 years old now..I've also been hearing rumors that Bethesda might not make a new TES game as long as they are still developing and promoting ESO.
The thinking behind that is that any new TES game would take away users (money) from ESO, and that is something that Bethesda doesn't want to happen.
This sounds terrible.. Is Bethesda making that much money with ESO? The thing is 4 years old now..
I've also been hearing rumors that Bethesda might not make a new TES game as long as they are still developing and promoting ESO.
Seems like it's a Rust-alike Fallout game, ie. online survival.
I just hope whatever this is , is on a new friggen engine. Go to ID tech 6 please
they need a new engine for either of them. Their current engine is just a mess. I rather they start filling in the gap with a survial game for art work and what not and then have it ready for a mainline fallout game in the future then them continuing with the current engine.If it's a modern Fallout game, no. It's it's spin-off, yes.
they need a new engine for either of them. Their current engine is just a mess. I rather they start filling in the gap with a survial game for art work and what not and then have it ready for a mainline fallout game in the future then them continuing with the current engine.
I'd say, and have argued before, that Bethesda's current iteration of the Creation engine (built on Gamebryo) with all it's all faults, is well suited for Elder Scrolls and Fallout. Games where there are literally tens of millions of individual assets that need to be tracked and rendered. If you want a game where moving tiny assets around gameplay environments for gameplay purposes isn't your bailiwick then another engine may do.
If you still want/need to do that, what are yours options? Because I don't see any.
How do you know that ID Tech 6 can't do it or can't be modified. Gamebryo is a buggy mess and its having trouble scaling in terms of visuals.
Well Id tech 6 would be a more modern engine with a lot better engine. Creation engine as found in fallout 4 still crashed and was buggy while the new doom ran flawlessly on even old hardware.id Tech 6 can certainly be modified but who can say whether it would turn it better performance post-modification than what Bethesda have now. And even if it did, would the time out in terms of productivity and and devs learning now tools be worth it?
Gamebryo was an engine which, in my experience, crashed often. Creation Engine is an engine which, in my experience crashes far far less.
Creation engine as found in fallout 4 still crashed and was buggy while the new doom ran flawlessly on even old hardware.