engall said:Everything that can be achieved with SM3.0 can also be done with SM2.0.
Is that true?
ExplanationtEd said:engall said:Everything that can be achieved with SM3.0 can also be done with SM2.0.
Is that true?
no
Thanks!Colourless said:For PS3.0 the answer is yes, BUT I'm talking on the theoretical level here. PS3.0 exposes features that you'd have to emulate in the shader if using PS2.0 (such as gradients) making things extremely slow and difficult to code.
For VS3.0 however you can't emulate the texture lookup, so the answer is no.
MistaPi said:What about the texture lookup thing in VS3.0, will this give some visual improvements that is not possible with SM2.0?