Silent_Buddha
Legend
https://www.everquestnext.com/
Well, I never thought SoE would be able to get me interested in an Everquest game after they butchered Everquest II after launch by attempting to copy WoW and thus making into an easy rather than challenging MMO, but they managed to get me interested again with EQ Next.
The biggest draw is the fully destructible everything (terrain, buildings, props, vegetation, everything) in a persistent world. If it exists in the world it is destructible. Some things will "regenerate" over time, but some things may remain forever changed. It's exciting to know that you could destroy something, and hours later someone could come along and see the destruction you have wrought.
I am concerned a bit about the potential for griefing this could cause. If it takes too long to "regenerate" destroyed terrain, buildings, etc., then a griefer with a lot of time on their hands could go around ruining a lot of peoples experiences. Anyway, hopefully that doesn't become an issue.
So, fully destructible everything also means that there are multiple layers of explorable content under the surface. Some of which requires you to dig through to them. Some of which is also procedurally generated. And quests can also be procedurally generated (likely pointing to one of those aforementioned underground areas that is generated for the quest).
And not just players can destroy terrain. One of the video segments showed what looks like a Raid Boss destroying a castle that a player had taken refuge in. That's pretty exciting as well. No more finding LoS glitches in order to block all boss attacks making it impossible for the boss to touch the majority of the raiding party.
Another concern is how they are going to do the free to play nature of the game. Being F2P, I'll try it as there is no drawback if I don't like it. But if I like it, hopefully they'll have a decent F2P implementation that doesn't require more than a traditional monthly fee (15-20 USD per month currently) in order to make sure all or most of the game is available.
Regards,
SB
Well, I never thought SoE would be able to get me interested in an Everquest game after they butchered Everquest II after launch by attempting to copy WoW and thus making into an easy rather than challenging MMO, but they managed to get me interested again with EQ Next.
The biggest draw is the fully destructible everything (terrain, buildings, props, vegetation, everything) in a persistent world. If it exists in the world it is destructible. Some things will "regenerate" over time, but some things may remain forever changed. It's exciting to know that you could destroy something, and hours later someone could come along and see the destruction you have wrought.
I am concerned a bit about the potential for griefing this could cause. If it takes too long to "regenerate" destroyed terrain, buildings, etc., then a griefer with a lot of time on their hands could go around ruining a lot of peoples experiences. Anyway, hopefully that doesn't become an issue.
So, fully destructible everything also means that there are multiple layers of explorable content under the surface. Some of which requires you to dig through to them. Some of which is also procedurally generated. And quests can also be procedurally generated (likely pointing to one of those aforementioned underground areas that is generated for the quest).
And not just players can destroy terrain. One of the video segments showed what looks like a Raid Boss destroying a castle that a player had taken refuge in. That's pretty exciting as well. No more finding LoS glitches in order to block all boss attacks making it impossible for the boss to touch the majority of the raiding party.
Another concern is how they are going to do the free to play nature of the game. Being F2P, I'll try it as there is no drawback if I don't like it. But if I like it, hopefully they'll have a decent F2P implementation that doesn't require more than a traditional monthly fee (15-20 USD per month currently) in order to make sure all or most of the game is available.
Regards,
SB