European BC now at 1782/2451

http://threespeech.com/blog/?p=346#comments

t seems that Sony really have been striving to make up for all the love lost with early compatibility fears. Whilst standing by their original comments that backwards compatibility will not be the focus going forward, the early launch of its compatibility site reveals that 1,782 of the 2,451 PS2 titles (in the SCEE region) available will work on your PS3.
and this number will only grow, possibly even before EU launch!
 
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Bolding of things that interested me mine:

European PLAYSTATION 3 Compatibility Site Launches Early

Firmware upgrade at launch to implement connectivity to Folding@home, background downloading and internet browser enhancements

London, 20 March 2007 – Sony Computer Entertainment Europe today launched the web site that will allow prospective PLAYSTATION®3 owners to see which of their PlayStation®2 titles are playable on the new European PS 3 hardware model.

The web site at http://faq.eu.playstation.com/bc lists those titles from the portfolio of PS2 titles available in the SCEE PAL territories that are playable on PS3.

“Our engineers have been working overtime, and have succeeded in delivering a significant number of playable PS2 titles for the European launch”, said David Reeves, President of SCEE. “We will be adding additional titles to this list in future firmware upgrades, but as we have made clear before, in the future our resources will be increasingly focused on developing new services and entertainment features exclusively for PS3, rather than on delivering PS2 backwards compatibility.”

New owners of a European PS3 will need to install the latest firmware upgrade to play the PS2 titles listed on the web site. The upgrade will be available at launch from midnight on 22nd March through the PLAYSTATION®Network, from www.PlayStation.com or, for those unable to access the internet, on a disc obtained from local Customer Services.

The latest system software upgrade (Version 1.60) will deliver features such as Folding@home connectivity, background downloading of content from the PLAYSTATION®Store, support for Bluetooth® keyboards and mice, and an optional full QWERTY on-screen keyboard for text entry.

The Folding@home project allows PS3 owners to connect to Stanford University’s Folding@home program, a distributed computing project aimed at understanding protein folding, misfolding, and related diseases, such as Alzheimer’s, Parkinson’s, and many cancers. Using the power of the Cell Broadband Engine™, PS3 system can perform computer simulations for the Folding@home program ten times faster than your average home PC. Once PS3 system is updated to version 1.60, users can easily sign up to join the Folding@home program by clicking on the appropriate logo on the XMB™ (XrossMediaBar) under the Network icon. Then, when the PS3 system is left on and reaches idle mode, it will automatically begin a simulation and, once completed, send information back to a central computer(*1). Additional details about Folding@home are available at http://www.scei.co.jp/folding/en/.

Firmware Version 1.60 also delivers a more convenient process for downloading content to the PS3 from the PLAYSTATION Store. Up to 6 pieces of content from the PlayStation store can be queued up for download while the user enjoys other functions of the PS3 system, including playing games, browsing the web, using media functions including photo browsing, video and music playback. Progress of downloads can be easily tracked under a new Download Management menu under the XMB’s Network icon(2).

Firmware 1.60 also provides support for keyboards and mice enabled with Bluetooth wireless technology. Text entry is further expanded with the option to use a full QWERTY on-screen keyboard, in addition to the existing single tap keyboard. PS3’s built-in Web browser is also enhanced with the ability to zoom in to the optimal viewing size for the selected area of a Web page at the press of a button, as well as an optional tool for reducing flicker when the PS3 system is using interlaced video out (480i or 1080i).

(*1) To run the application automatically in idle state, PS3 must be connected to the network with both main power switch and power button turned on. Option setting must also be changed as this automatic feature is off at default.

(*2) Please refer to http://eu.playstation.com/help-support/ps3 for full functionality as some limitations may apply. The speed of download depends on bandwidth and network usage.
 
The compatibility list is a bit odd.
If a game has three blocks, it should "run with no known problems"
At two blocks it "runs on PS3 but with major issues"
At one block it "runs on PS3 but with occasional issues"

Shouldn't it be so that three blocks runs best, two less so, and one has the most problems?
Or is it an error on the finnish site only?

I was wishing I could continue playing FFXII and Okami on PS3, but they don't seem to be running that well on firmware 1.6. :(
 
The compatibility list is a bit odd.
If a game has three blocks, it should "run with no known problems"
At two blocks it "runs on PS3 but with major issues"
At one block it "runs on PS3 but with occasional issues"

Shouldn't it be so that three blocks runs best, two less so, and one has the most problems?
Or is it an error on the finnish site only?

Same with the other sites. Seems pretty strange. EDIT: mistranslation! it's 2*=minor issues 1*=noticeable issue according to UK site


Moreover, the use of the 60Mhz mode is "discouraged" :cry:

At least both God of War seem to run just fine.

P.S.: Let's keep this thread about BC and the Firmware 1.6 thread about the other stuff in the update.
 
The compatibility list is a bit odd.
If a game has three blocks, it should "run with no known problems"
At two blocks it "runs on PS3 but with major issues"
At one block it "runs on PS3 but with occasional issues"

Shouldn't it be so that three blocks runs best, two less so, and one has the most problems?
Or is it an error on the finnish site only?

I was wishing I could continue playing FFXII and Okami on PS3, but they don't seem to be running that well on firmware 1.6. :(

The Dutch translation is flawed, by the way. I expected as much. On the UK site it says:

3 blocks = no known issues
2 blocks = some minor issues (FF XII is in this category)
1 block = noticeable issues (Okami in this category)

So those two games at least work. But Gran Turismo 4, for instance, isn't in there at all. That's a shame. Gran Turismo 4: Prologue and GT3 have 2 blocks, though, so it's not inconceivable that GT4 may make it onto this list later.

Edit: no issues for MGS3: Subsistence, which is good for me - the older versions have one block, except for one version apparently, but at least Subsistence is cheap ;). I might still finish that game before MGS4 comes out ... :D

Pro Evo Soccer 6 has one block though ... same for Fifa 07, so that's at least fair. But these are titles they should have worked hard on. Will be interesting how bad things are.

No issues for God of War I or II - interesting that II is already on this list.
 
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The Dutch translation is flawed, by the way. I expected as much. On the UK site it says:

3 blocks = no known issues
2 blocks = some minor issues (FF XII is in this category)
1 block = noticeable issues (Okami in this category)

So those two games at least work. But Gran Turismo 4, for instance, isn't in there at all. That's a shame. Gran Turismo 4: Prologue and GT3 have 2 blocks, though, so it's not inconceivable that GT4 may make it onto this list later.

Edit: no issues for MGS3: Subsistence, which is good for me - the older versions have one block, except for one version apparently, but at least Subsistence is cheap ;). I might still finish that game before MGS4 comes out ... :D

Pro Evo Soccer 6 has one block though ... same for Fifa 07, so that's at least fair. But these are titles they should have worked hard on. Will be interesting how bad things are.

No issues for God of War I or II - interesting that II is already on this list.


GT4 will probably get the 720p upgrade.
 
GT4 will probably get the 720p upgrade.

We didn't even have progressive support in Europe, so I doubt it. But then I'll probably not be running anything but GT:HD on that machine for a while yet.
 
So from the old thread
http://forum.beyond3d.com/showthread.php?t=39572

The actual results on 1.6 are
- God of War - No known issues to date
- MGS 2: Sons of Liberty - unplayable
- MGS 3: Snake Eater - SUBSISTENCE has no issues, 3 of 4 older SKUs have noticeable issues
- Shadow of the Colossus - No known issues to date
- Guitar Hero 2 - unplayable
- Prince of Persia: The Two Thrones - Should play on PLAYSTATION®3 with noticeable issues
- Okami - Should play on PLAYSTATION®3 with noticeable issues
- GTA: Liberty City Stories - No known issues to date
- Eragon - Should play on PLAYSTATION®3 with noticeable issues
- Final Fantasy X-2 - Should play on PLAYSTATION®3 with noticeable issues
- Ratchet & Clank 3 - unplayable
- Lumines Plus - unplayable
 
If the list is as picky as the US/JP lists... then "Noticeable issues" games should be completely fine, in most cases (it's stuff like music not playing a cutscene, or the title screen being wrong, etc.).
 
Seems like many good games are either unplayable or runs with issues. I was expecting better performance. So are they listing games that have major issues to that "working" list also?
 
Nesh come on man. They went from 1,000 games to 1,800 in a matter of what 4 weeks. Don't you think/see that they are working hard as they can to get PSone/PS2 BC as perfect as possible?

Yeah I certaintly reckognise their effort. But there are many very good games that either have issues or dont work at all. And we are talking about good games too. A great deal of them I have. I cant help it but hope that more games make it into the list with no issues despite that I do give them credit for their effirt which is miles beyond what MS did.

Ofcourse the fact that they improved the BC so much makes me optimistic :)
 
Nesh come on man. They went from 1,000 games to 1,800 in a matter of what 4 weeks. Don't you think/see that they are working hard as they can to get PSone/PS2 BC as perfect as possible?
Did they fix 800 titles in 4 weeks, or just test them? I have a hard time even imagining the man-hours just to test 800 titles, let alone, test, find problems, fix, re-retest...

EDIT: Here's a thought: was the process one in which they ran the game through an emulator that tracked API calls and effectively logged which ones were making calls into areas that weren't emulated 100% yet? That'd give them this nice chart in a fairly straightforward manner.
 
A gargantuan effort but still lots of ouch.
No Dragon Quest, no Ratchet & Clank 3. Shame. I'll try them out anyway and report my findings asap.
 
I notice there's a hell of a lot of repetition in that list where one title may have several different product codes (Ape Escape 2 being prime where it appears 5 times), so I wonder whether that's 1782 product codes out of 2451 product codes, or is that 1782 product codes out of 2451 titles? If it's the latter, then it's not quite as great as it may have 1st sounded.
I'm also curious as to what "noticeable issues" actually means? Does it play with the odd error, or is it going to play as a jumbled mess?
 
While we are on the subject of BC, I heard reports last week that people were cancelling their pre-orders to import consoles from the US because of the BC supposed issue (storm in a teacup as I like to call it)

So, effectively they have gone from 60+% compatibility to ZERO % as no pal PS1/PS2 games will work on a US PS3.

The stupidity of man.

BTW, sods law ain't it, the only PS2 original I didn't give a friend to borrow hasn't even got a mention (GT4). I cannot think for one minute that they haven't tested it, so I guess it doesn't work at all at the minute.
 
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