this is a spinoff from that other spinoff which is now closed, but here's the idea: where do your allegiances lie? or what are your preferred tradeoffs with regards to polygons, surface detail, lighting, effects, animation and framerate?
i come down hard on preferring animation and lighting to nearly everything else. i credit this to growing up as 2d made the slow transition to 3d and a background in illustration, so my tolerance for low-poly worlds and low-res textures is pretty high. case in point, i still think ocarina of time is one of the best looking games ever made, and whatever nostalgia i have for it doesn't carry over to that opinion.
as such, i'll always push for well realized, simplified worlds over bleeding edge visuals. and lighting and animation have more to do with how a game comes together in my eyes than raw detail. as long as the art is there, that's all i need. that extends to streaming, interactivity and play control.
so what say the rest of you?
i come down hard on preferring animation and lighting to nearly everything else. i credit this to growing up as 2d made the slow transition to 3d and a background in illustration, so my tolerance for low-poly worlds and low-res textures is pretty high. case in point, i still think ocarina of time is one of the best looking games ever made, and whatever nostalgia i have for it doesn't carry over to that opinion.
as such, i'll always push for well realized, simplified worlds over bleeding edge visuals. and lighting and animation have more to do with how a game comes together in my eyes than raw detail. as long as the art is there, that's all i need. that extends to streaming, interactivity and play control.
so what say the rest of you?