EA to license UE3

There is a lot more to UE3 than just a renderer.

Also the for a big company like EA this is a no brainer. Licencing the UE3 engine costs peanuts all things considered.
 
Exactly my thought. Criterion and Renderware must not have turned out like what they were expecting at all. I wonder if Criterion is still working on Renderware for themselves.

A while ago there was a presentation by Tim Sweeney about how he was using Haskell to code for the new engine because Haskell lends itself to mroe easily express parallelisms which can be recognized by a compiler. Could this give the UE3 platform an advantage over other engines because it can be scaled by a custom compiler to span multiple processors easily? Procedural code like C and C++ is a bitch to turn into a multithreaded application. Functional code is much much easier and only requires changing the compiler and not any of the written code.

Just a thought.
 
Exactly my thought. Criterion and Renderware must not have turned out like what they were expecting at all. I wonder if Criterion is still working on Renderware for themselves.
Wasn't Renderware a previous gen engine when bought? So bringing it to next-gen may be taking a while whereas UE3.0 was in development for next-gen before next-gen appeared.

This seems to suggest otherwise, with next-gen being targetted by v4 in March '04.
http://gamesindustry.biz/content_page.php?section_name=dev&aid=3170
It's worth noting that at the renderware website all the games seem to be 2004 titles, before EA bought it. According to Wikipedia Renderware has been withdrawn from being a middleware tool, so the website ought to be withdrawn. :???:

Still, UE3.0 is probably better suited to some genres than others, so where you may want UE3 for your FPS, you may want something else for your platformer. I can see why a company that produces lots of titles would use more than one engine. Do we have any info on what new EA games use Renderware?
 
didn't they use renderware for fight night, at least thats what they said during the PS3 demo in 2005. I would have to agree with Shifty Geezer, UE3 is probably just better for certain types of games
 
Wasn't Renderware a previous gen engine when bought? So bringing it to next-gen may be taking a while whereas UE3.0 was in development for next-gen before next-gen appeared.
Its already on next gen with great results. Fight Night 360 and PS3 are on renderware.
 
A while ago there was a presentation by Tim Sweeney about how he was using Haskell to code for the new engine because Haskell lends itself to mroe easily express parallelisms which can be recognized by a compiler. Could this give the UE3 platform an advantage over other engines because it can be scaled by a custom compiler to span multiple processors easily? Procedural code like C and C++ is a bitch to turn into a multithreaded application. Functional code is much much easier and only requires changing the compiler and not any of the written code.

Just a thought.

UE3 still uses C++ as stated in his interview on the 1UP Yours show.
 
Exactly my thought. Criterion and Renderware must not have turned out like what they were expecting at all. I wonder if Criterion is still working on Renderware for themselves.

Illusion Softworks - Mafia and Hidden and Dangerus developer-. They bought the license of Renderware 4,0, for Mafia 2 ? and Enemy on shigh at the end of year 2004 and…

http://mafiascene.com/forum/viewtopic.php?t=12349

http://www.games.tiscali.cz/interviews/marcwildingis1/index.asp


*Thats interesting, I thought you were using middleware technology. So now you are betting on your own technologies?*

"Yes, we used middleware technology like Renderware, but we had some complications with that, so we had to decide what to do next and we had to choose between a costly and very risky Unreal engine and our own technology with which we did not have to rely on a different company. In that time a part of the team in Prague was already working on the basic technology which seemt very promising, so we took the best of both projects and combine them into a team that develops technologies for all our games except Enemy In Sight, which has a bit different demands. Anyway,all of our games came out on our own technology and engine and so it will be in the future."
 
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