Surprising considering EA bought Criterion and Renderware a while back.
Nope, they're just publishing them.Didn't EA also buy Crytek? I'm suprised.
Exactly my thought. Criterion and Renderware must not have turned out like what they were expecting at all. I wonder if Criterion is still working on Renderware for themselves.Surprising considering EA bought Criterion and Renderware a while back.
Exactly my thought. Criterion and Renderware must not have turned out like what they were expecting at all. I wonder if Criterion is still working on Renderware for themselves.
Wasn't Renderware a previous gen engine when bought? So bringing it to next-gen may be taking a while whereas UE3.0 was in development for next-gen before next-gen appeared.Exactly my thought. Criterion and Renderware must not have turned out like what they were expecting at all. I wonder if Criterion is still working on Renderware for themselves.
Its already on next gen with great results. Fight Night 360 and PS3 are on renderware.Wasn't Renderware a previous gen engine when bought? So bringing it to next-gen may be taking a while whereas UE3.0 was in development for next-gen before next-gen appeared.
A while ago there was a presentation by Tim Sweeney about how he was using Haskell to code for the new engine because Haskell lends itself to mroe easily express parallelisms which can be recognized by a compiler. Could this give the UE3 platform an advantage over other engines because it can be scaled by a custom compiler to span multiple processors easily? Procedural code like C and C++ is a bitch to turn into a multithreaded application. Functional code is much much easier and only requires changing the compiler and not any of the written code.
Just a thought.
Exactly my thought. Criterion and Renderware must not have turned out like what they were expecting at all. I wonder if Criterion is still working on Renderware for themselves.