EA SEED's future engine Halcyon: only low-level APIs, Hybrid Raster+Path/Raytracing, unlinked mGPUs

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Lots of info here:

https://www.ea.com/seed/news/khronos-munich-2018-halcyon-vulkan
https://www.nag.co.za/2018/10/30/ea-is-working-on-a-new-experimental-game-engine/

3oPLk0H.jpg


Very interesting. Regarding mGPU, it seems they are going full-throttle on it. No support for old-school AFR. They're using "Render Handles" which can use different devices and different APIs (one GPU uses DirectX, the other uses Vulkan), and can span between local and remote devices (hybrid cloud rendering, yes).


I guess this is why SLI and Crossfire started being deprecated during the past couple of years, and what Raja meant by saying mGPU in the long-term would have to be handed down to developers.
 
This engine is not aiming to be used by actual games, but as an internal prototyping environment. At least so far.
 
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