D
Deleted member 13524
Guest
Lots of info here:
https://www.ea.com/seed/news/khronos-munich-2018-halcyon-vulkan
https://www.nag.co.za/2018/10/30/ea-is-working-on-a-new-experimental-game-engine/
Very interesting. Regarding mGPU, it seems they are going full-throttle on it. No support for old-school AFR. They're using "Render Handles" which can use different devices and different APIs (one GPU uses DirectX, the other uses Vulkan), and can span between local and remote devices (hybrid cloud rendering, yes).
I guess this is why SLI and Crossfire started being deprecated during the past couple of years, and what Raja meant by saying mGPU in the long-term would have to be handed down to developers.
https://www.ea.com/seed/news/khronos-munich-2018-halcyon-vulkan
https://www.nag.co.za/2018/10/30/ea-is-working-on-a-new-experimental-game-engine/
Very interesting. Regarding mGPU, it seems they are going full-throttle on it. No support for old-school AFR. They're using "Render Handles" which can use different devices and different APIs (one GPU uses DirectX, the other uses Vulkan), and can span between local and remote devices (hybrid cloud rendering, yes).
I guess this is why SLI and Crossfire started being deprecated during the past couple of years, and what Raja meant by saying mGPU in the long-term would have to be handed down to developers.